Diplodocus (5e Creature)

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Diplodocus[edit]

Gargantuan beast (sauropod), unaligned


Armor Class 16 (natural armor)
Hit Points 157 (9d20 + 63)
Speed 30 ft.


STR DEX CON INT WIS CHA
25 (+7) 7 (-2) 25 (+7) 1 (-5) 9 (-1) 7 (-2)

Saving Throws Str +11, Con +11
Damage Resistances thunder
Senses passive Perception 9
Languages
Challenge 10 (5,900 XP)


Sure-Footed. The diplodocus has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Multiattack. The diplodocus makes 3 kick attacks. It may substitute two kick attacks with one tail or stomp attack, but can't use the kick and tail/stomp against the same target.

Kick. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If target is a creature, it must succeed on a DC 17 Strength or Dexterity saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone target. Hit: X (4d10 + 7) bludgeoning damage.

Tail. Melee Weapon Attack: +11 to hit, reach 25 ft., one target. Hit: X (2d10 + 7) bludgeoning damage plus X (1d8 + 7) slashing damage and X (2d6) thunder damage.

REACTIONS

Tail Crack. When 3 creatures move into range of the diplodocus, it may use its reaction to crack its tail. Each creature that can hear within 30 feet of the diplodocus must succeed a DC 17 Constitution saving throw. If a creature fails, it takes X (2d12 + 7) thunder damage and is deafened. If it succeeds, it takes half damage and is not deafened.

640px-Diplodocus_carnegii.jpg
Fred WierumSource

Diplodocus is a humongous dinosaur with a long neck that lets it browse from trees and an almost comically long tail, as long as both its neck and body combined. This tail is thin and whip-like, which is able to strike targets fast enough to produce a sonic boom. On top of this, it is also covered in sharp, strong osteoderms, which match those running along the midline of its back. Due to its massive size and strong tail, all but the toughest predators will take their chances against it, and adventurers should be wary.


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