Dimensional chef (5e Class)

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Dimensional Chef[edit]

A multidimensional culinary master, the Dimensional Chef transforms common ingredients into dishes with astonishing effects. Their creativity is as lethal as it is delicious, allowing them to heal allies, boost abilities, and even forge magical weapons from ancient recipes. An untiring adventurer, they traverse realms in search of unique ingredients and master the fusion of gastronomy with magic and combat.

Class Features

As a Dimensional Chef you gain the following class features.

Hit Points

Hit Dice: 1d10 per Dimensional Chef level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Dimensional Chef level after 1st

Proficiencies

Armor: Light Armor
Weapons: Cooking Utensils (Knives, Frying Pans, Ladles, Spoons)
Tools: Cooking Utensils
Saving Throws: Constitution, Wisdom
Skills: Persuasion, Stealth, Survival, Perception, Investigation, Intimidation, Athletics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Errant Knife or (b) Frying Pan of the Forge of Fire or (c) Ladle
  • (a) Explorer's Pack or (b) Scholars Pack
  • Cooking Utensils Set, Dimensional Cookbook, Chef's Pouch
  • If you are using starting wealth, you have 7d4*10 in starting funds (if using starting wealth) in funds.

Table: The Dimensional Chef

Level Proficiency
Bonus
Known Recipes Features
1st +2 3 Recipes from Nothing, Culinary Arts
2nd +2 4 Gastronomic Shop
3rd +2 5 Combat Cooking, Magical Tools
4th +2 6 Ability Score Improvement, Ingredients of Power
5th +3 7 Dimensional Gastronomy
6th +3 8
7th +3 9
8th +3 10 Ability Score Improvement
9th +4 11
10th +4 12
11th +4 13
12th +4 14 Ability Score Improvement
13th +5 15
14th +5 16 Dimensional Chef Subclasses
15th +5 17
16th +5 18 Ability Score Improvement
17th +6 19 Supreme Banquet
18th +6 20
19th +6 21 Ability Score Improvement
20th +6 22 King of the Kitchen

Recipes from Nothing[edit]

At level 1, you can transform any ingredient or unusual material into a dish in just 10 minutes. The dish's effects are determined by the DM, and may provide healing, buffs, or other special effects based on the ingredients used.

Gastronomic Shop[edit]

At level 2, you can summon your food shop, which appears in a 10x10-foot space and remains active for 1 hour. The number of times you can summon this establishment is equal to your proficiency bonus. As you level up, your shop evolves from a basic stand to a mobile cart and, later, to a restaurant or bar. In addition, you can teleport to it as an action.

Combat Cooking[edit]

At level 5, in the midst of battle, you can use a bonus action to quickly cook, creating a dish that provides immediate benefits to an ally or serves as an improvised weapon against an enemy. This ability makes use of your cooking utensils, allowing them to become lethal tools.

Magical Tools[edit]

Throughout your progression, you unlock culinary utensils imbued with magic: - Errant Knife (Level 2): Always returns to your hand and cuts through materials as if they were soft. - Frying Pan of the Forge of Fire (Level 5): Functions in combat (1d8 bludgeoning; 1d10 two-handed) and enables you to cook without needing fire. - Thunder Fork (Level 10): Upon impact, it releases a small electrical storm (1d6 lightning damage and potential stun). - Cup of the Eternal Feast (Level 18): Multiplies beverages and enhances the effects of your dishes. - Creation Knife (Level 20): Capable of slicing through reality, it allows you to cook using impossible materials.

Ingredients of Power[edit]

At level 9, when you defeat creatures, you can extract their essence and convert it into ingredients for special dishes. These dishes can replicate the effects of potions or spells, granting magical benefits to those who consume them.

Dimensional Gastronomy[edit]

At level 13, you gain the ability to obtain ingredients from other planes. With these, you can cook recipes that grant resistance to elemental damage and unique effects originating from unknown dimensions.

Supreme Banquet[edit]

At level 17, you can prepare a grand banquet that imparts effects similar to a 5th-level spell to all diners. This banquet can be used once per long rest, providing a powerful boost to your party.

King of the Kitchen[edit]

At level 20, you achieve supreme culinary mastery. You can create legendary dishes with permanent effects and summon your establishment an unlimited number of times. Additionally, your creativity allows you to adapt any recipe to critical situations.

Culinary Arts[edit]

From 1st level, you make the most of your cooking utensils. Your proficiency bonus is doubled on any ability check involving your utensils, and in combat, they function as weapons with special properties.

Dimensional Chef Subclasses[edit]

Beginning at level 3, you choose a specialization that will define your culinary and combat style:

School of Arcane Seasoning[edit]

Combine magic and cooking to create enchanted dishes: - Enchanted Kitchen (Level 3): Cook dishes that mimic 1st- or 2nd-level spells, available in a number equal to your Wisdom modifier. - Elemental Flavor (Level 6): Add elemental effects (fire, ice, or electricity) to your dishes. - Arcane Banquet (Level 10): Prepare a banquet that allows diners to cast a 3rd-level spell without using a spell slot. - Divine Delicacy (Level 14): Create a dish that imparts a 5th-level spell effect for 24 hours.

School of the Culinary Hunter[edit]

Blend hunting and cooking to extract power from legendary creatures: - Wild Flavors (Level 3): Cooking an enemy's meat grants the consumer a temporary ability inspired by that creature. - Hunter’s Instinct (Level 6): Detect an enemy's weak point with a Wisdom (Survival) check (DC 15), granting +2 damage on attacks for 1 minute. - Battle Recipes (Level 10): Prepare dishes that provide additional melee weapon attacks. - Monster Banquet (Level 14): Temporarily absorb one ability from a legendary creature you have cooked.

School of the Master Tavernkeeper[edit]

Focus on managing and expanding your gastronomic establishment: - Business Growth (Level 3): Your shop generates passive income, and you can hire an NPC assistant. - Tavern Expansion (Level 6): Establish your shop in a fixed location and hire up to 3 employees. - Supply Network (Level 10): Access special ingredients through global contacts. - Gastronomic Empire (Level 14): Open branches in different cities or planes, increasing your influence and wealth.

School of the Flavor Smith[edit]

Fuse cooking and forging to create magical weapons and tools: - Battle Cuisine (Level 3): Transform dishes into temporary weapons that last for 1 hour. - Ingredient Forging (Level 6): Infuse ingredients into weapons, granting them magical properties for 24 hours. - Legendary Cooking Tools (Level 10): Forge enhanced utensils, such as the "Frying Pan of the Storm" that deals area lightning damage. - Armament Banquet (Level 14): Permanently fuse ingredients with weapons, creating unique relics like the "Dragon Herb Katana" or the "Sugar Crystal Mace".