Dikapi (3.5e Creature)

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CR 2

N Large Animal [Biomechanical]
Init/Senses +2/Listen +5, Spot +5
AC 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
hp 22 (3d10+6 HD)
Fort/Ref/Will +5 (+2 Con)/+5 (+2 Dex)/+0 (-1 Wis)
Speed 65 ft.
Melee Beak +3 melee (1d8+2 Str), Kick(x2) -2 melee (1d4+2 Str)
Space/Reach 5 ft./10 ft.
Base Atk/Grp +0/+3 (Str)
Abilities Str 15, Dex 15, Con 15, Int 2, Wis 9, Cha 6
Feats Endurance, Run
Skills Hide -2 (Dex), Jump +6 (Str), Listen +5 (Wis), Spot +5 (Wis)
Possessions Kanohi Kakama (Mask of Speed)
DR 1/magic A creature with the Biomechanical subtype has a carripace that grants them slight protection from physical harm.
Energy Efficient Dikapi can go for twice as long as a creature of their size without food or water.

Strategies and Tactics[edit]

Dikapi would usually rather run than fight, as they are quite capable of doing so. However, if a flock member is being attacked, the flock will become aggressive, pecking at the attacker until they attempt to flee or are knocked unconscious.

Sample Encounters[edit]

3-5 Dikapi


Environment: Dikapi inhabit arid deserts.

Typical Physical Characteristics: Dikapi are emu-like birds with stubby wings and an earthy-brown carapace. They wear Kanohi Kakama (Masks of Speed) that cover the tops of their heads like helmets and make up the top of their beaks.

Alignment: Dikapi are of the Neutral alignment.


Dikapi are Rahi that were created by the Makuta for some forgotten nefarious purpose. They have sense been made use of as mounts by Matoran brave enough to tame them.


Dikapi live in small (5-10) nomadic flocks.

Sample Lair[edit]

Dikapi are nomadic, but can be encountered occasionally when passing through a desert.

Typical Treasure[edit]


Advanced Creatures[edit]

Advances HD.

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