Dice Manipulator (5e Class)
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Dice Manipulator[edit]
Other's believe that gods and deities reign supreme, that they're the pinnacle of men and women. But you know there is a being above even them. An idea that trounces the best of the best. Probability, luck, chance. And you've learned how to manipulate it.
Creating a Dice Manipulator[edit]
When creating a Dice Manipulator, know what caused your drive. How did you learn of the power of probability? Were you failed by a deity but saved by your luck? Were you raised with innate knowledge of a concept that triumphs gods? Have you realized that you've caused good fortune to friends and family? Or that those you dislike can't seem to have things go their way? However you learned of this power, you've learned you could manipulate it
- Quick Build
You can make a Dice Manipulator quickly by following these suggestions. First, Intelligence or Wisdom should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a Dice Manipulator you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Dice Manipulator level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Dice Manipulator level after 1st
- Proficiencies
Armor: None
Weapons: Simple weapons, martial weapons
Tools: Choose any two
Saving Throws: Constitution, Intelligence
Skills: Choose three from Arcana, History, Investigation, Perception, Insight, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a longbow and 20 arrows or (b) a longsword
- any simple weapon
- (a) an entertainer's pack or (b) a scholar's pack
Level | Proficiency Bonus |
Features | Innate Luck |
---|---|---|---|
1st | +2 | Innate Luck, Role of Fate | d4 |
2nd | +2 | <!-Class Feature2-> | d4 |
3rd | +2 | <!-Class Feature3-> | d4 |
4th | +2 | Ability Score Improvement | d4 |
5th | +3 | — | d6 |
6th | +3 | — | d6 |
7th | +3 | — | d6 |
8th | +3 | Ability Score Improvement | d6 |
9th | +4 | — | d8 |
10th | +4 | — | d8 |
11th | +4 | — | d8 |
12th | +4 | Ability Score Improvement | d8 |
13th | +5 | — | d10 |
14th | +5 | — | d10 |
15th | +5 | — | d10 |
16th | +5 | Ability Score Improvement | d10 |
17th | +6 | — | d12 |
18th | +6 | — | d12 |
19th | +6 | Ability Score Improvement | d12 |
20th | +6 | — | d12 |
Innate Luck[edit]
Starting at level 1, you've found and harnessed the bountiful luck within you. You know how to use it to manipulate the events around you.
You gain a luck die that can be used for numerous situations detailed below. It starts as a d4 and changes as you game Dice Manipulator levels, as shown in the Innate Luck column.
- By the Skin of Your Teeth
Beginning at level 1, anytime you're targeted with an attack, your AC is 10 + your Constitution modifier + a roll of your luck die. Your AC changes each time you're targeted with a different attack. On a saving throw, you add a roll of your luck die to your roll.
- Lucky Hit
Also at level 1, whenever you make an attack roll, you add a roll of your luck die to the roll.
Role of Fate[edit]
At 1st level, you chose a Role of Fate. Choose between Spells of Chance, Skills of Fortune, or Swords of Destiny, all detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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