Diamond Golem (5e Creature)
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Diamond Golem[edit]
Large construct, unaligned Armor Class 18 (natural armor)
Proficiency Bonus +7 Reflect. If the golem would take radiant damage, each creature within 10 feet of the golem must make a DC 21 Dexterity saving throw, taking 17 (5d6) radiant damage on a failed save or half as much damage on a successful one. Siege Monster. The golem deals double damage to objects and structures. Magic Resistance. The golem has advantage on saving throws and other magical effects. Magic Weapons. The golems weapons are magical. ACTIONSMultiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 44 (8d8 + 8) bludgeoning damage. Light Burst (Recharge 5-6). The golem must be in bright light to use this attack. Each creature within 10 feet of the golem must make a DC 21 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save or half as much damage on a successful one.
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Made from pure diamonds, diamond golems are rare and incredibly powerful. When exposed to light, the golem emits a dazzling array of bright lights and fires beams of radiant energy at its enemies. |
Creating a Diamond Golem[edit]
Time | Cost | Manual Rarity |
---|---|---|
X0 days | X0,000 gp | Very rare |
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