Diamond Golem (5e Creature)

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Diamond Golem[edit]

Large construct, unaligned


Armor Class 18 (natural armor)
Hit Points 230 (20d10 + 120)
Speed 30 ft.


STR DEX CON INT WIS CHA
26 (+8) 9 (-1) 22 (+6) 4 (-3) 12 (+1) 1 (-5)

Proficiency Bonus +7
Damage Immunities fire, poison, psychic, radiant, acid; bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned
Senses darkvision 120 ft., passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 24 (62,000 XP)


Reflect. If the golem would take radiant damage, each creature within 10 feet of the golem must make a DC 21 Dexterity saving throw, taking 17 (5d6) radiant damage on a failed save or half as much damage on a successful one.

Siege Monster. The golem deals double damage to objects and structures.

Magic Resistance. The golem has advantage on saving throws and other magical effects.

Magic Weapons. The golems weapons are magical.

ACTIONS

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 44 (8d8 + 8) bludgeoning damage.

Light Burst (Recharge 5-6). The golem must be in bright light to use this attack. Each creature within 10 feet of the golem must make a DC 21 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save or half as much damage on a successful one.


Made from pure diamonds, diamond golems are rare and incredibly powerful. When exposed to light, the golem emits a dazzling array of bright lights and fires beams of radiant energy at its enemies.

Creating a Diamond Golem[edit]

Time Cost Manual Rarity
X0 days X0,000 gp Very rare
0.00
(0 votes)

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