Dhuga (5e Creature)
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Dhuga[edit]
Huge giant, neutral evil Armor Class 13 (natural armor)
Proficiency Bonus +3 Trampling Charge. If the dhuga moves at least 20 feet straight toward a creature and then hits it with a morningstar attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the dhuga can make one stomp attack against it as a bonus action. ACTIONSMorningstar. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) piercing damage. Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage. Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
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The dhuga are a race of giants distantly related to cyclops but seemed to have been cursed by powerful ancestral gods giving them the features of elephants as well such as a trunk nose and non functional tusks. They generally prefer to charge and trample lesser foes but they have no problem smashing their enemies with a massive spiked club or even hurling stones. Evil voodun use them as potent mercenaries in their forces and they are also used by legions of bouda and jackalings in battle. These elephantine cyclops were rumored to have once had a brutal empire where they forced humans and other humanoids into slavery to work in their great ziggurats, but in the great bronze age a powerful avatar rose up with his army of slave warriors and using powerful magic brought low the great dhuga empire. The dhuga are omnivores and are happy to eat meat if well roasted or any type of fruit and vegetable fair that is also well cooked. |
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