Dhakkan (5e Creature)
Dhakkan[edit]
Gargantuan dragon, chaotic good (50%) or chaotic neutral (50%) Armor Class 21 (natural armor)
Saving Throws Dex +9, Con +16, Wis +11, Cha +9 Amphibious. The dragon can breathe air and water. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. ACTIONSMultiattack. The dragon can use its Frightful Presence. It then makes two attacks: one with its bite and one with its tail. Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 7) piercing damage and 9 (2d8) acid, cold, fire, lightning, poison, radiant or thunder damage (the dragon's choice). Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 21 Dexterity saving throw or be knocked prone. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Rainbowfire Aura. The dragon explodes with rainbow fire. Each creature within 30 feet of it must make a DC 21 Dexterity saving throw, taking 35 (10d6) acid, cold, fire, lightning, poison, radiant or thunder damage (the dragon's choice) on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Bite. The dragon makes a bite attack. |
A dhakkan is a powerful rainbow-feathered serpent of gargantuan proportions that flies across the great deserts and oceans of the world. Many of them are generous and are known to lead humanoid tribes from oasis to oasis across the desert or from island to island across the sea. They are said to be polychromatic flying serpents of godlike power and are seen as the top of the totems of barbarian tribes. One could describe them as demigods who can bring fertility to the land. |
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