Dewlam Drow (4e Creature)

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In Dewlam, Drow are different to in the rest of the world. While still worshiping Lolth, they also follow the leadership of a Drow Queen who is the only Drow nobility in Dewlam. They also embrace Dewlam technologies such as Airships and Automatons. Dewlam Drow also have much larger armies and have amassed powerful swarms of their specially trained soldiers in preparation for future assault. Their location of the Underdark contains many Dark Obsidian gems giving them great power

Dewlam Drow will make alliances with other races or kingdoms with lying and trickery, they will do anything to put themselves ahead of their enemies.

Lore[edit]

DC 10: The Drow of Dewlam are led by a Drow Queen. Not much is known of her or her dealings

DC 20: Below Dewlam, it appears that Drow have been mining in recent times. What they were mining for, however, is unknown

DC 25: During recent attacks on mining villages it was reported that the Drow had some kind of dark power that was channelled through a gem of some sort.

Encounter Examples

Level 3 Encounter (XP 750)

  • 6 Drow Boarders (Level 1 Skirmisher)
  • 1 Drow Gemmage (Level 4 Controller)

Level 3 Encounter (XP 750)

  • 24 Drow Slicers (Level 1 Minion Skirmisher)
  • 1 Drow Gemmage (Level 4 Controller)

Level 4 Encounter (XP 875)

  • 3 Cloud Eagle Guards (Level 4 Soldier)
  • 2 Drow Gemmages (Level 4 Controller)

Level 8 Encounter (XP 1400)

  • 1 Drow Queen

Drow Gemmage[edit]

Drow Gemmage
Level 4 Controller
Medium Fey Humanoid
XP 175
HP 55; Bloodied 21 Initiative +3
AC 16; Fortitude 16, Reflex 16, Will 16 Perception +4
Speed 6 Low-Light Vision
Standard Actions
Ranged.png Beam of Darkness (Necrotic)♦ Recharge D6 (5).pngD6 (6).png
Attack: Ranged 5, +9 vs Will
Hit: 3d8+4 Necrotic Damage and the target is stunned (save ends)
Ranged.png Obsidian Blast (Necrotic)♦ At-Will
Attack: Ranged 5, +11 vs AC
Hit: 1d10+4 Necrotic Damage
Area.png Dark Blast ♦ Encounter
Attack: Burst 1 within 10 squares, +7 vs Will
Hit: 3d6+4 Necrotic Damage and the target is dazed (save ends)
Miss: the target is dazed for till the start of the Gemmages next turn.
Skills
Str 11 (2) Dex 13 (3) Wis 15 (4)
Con 15 (4) Int 18 (6) Cha 12 (3)
Alignment Evil Languages Common, Elvish
Equipment gem rod (dark obsidian), leather armor
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More information...

Drow Gemmages are specially trained Drow wizards who power their magic with Dark Obsidian. They work specifically for the Drow Lord of Dewlam and assist him in his goal to take over the kingdom.

Gemmages stay at the back of combat and use Beam of Darkness and Dark Cloud to keep players away from it and to allow other creatures to get near the adventurers safely

Drow Boarder[edit]

Drow Boarder
Level 1 Skirmisher
Medium Fey Humanoid
XP 100
HP 27; Bloodied 21 Initiative +3
AC 15; Fortitude 13, Reflex 13, Will 13 Perception +4
Speed 6 Low-Light Vision
Standard Actions
Basicmelee.png Scimitar ♦ At-Will
Attack: +9 vs AC
Hit: 1d8+6 damage
Move Actions
Board ♦ At-Will
Effect: The Boarder may jump up to 3 squares gaining the running start bonus without needing to make a running start.
Skills Athletics +6
Str 16 (3) Dex 11 (0) Wis 13 (1)
Con 11 (0) Int 13 (1) Cha 10 (0)
Alignment Evil Languages Common, Elvish
Equipment scimitar, leather armor
Drow Boarders will jump aboard other vessels to attack their crew and disable the ship, often they will then steal the ship and take it back to their hideout.

Drow Boarders only ever appear when the PCs and the monster are riding boats or Airships. They will then use Board to get aboard the enemy ship. Once aboard, they will use advantages provided to them by Controllers or the like to attack the PCs easily.

Drow Slasher[edit]

Drow Slasher
Level 6 Skirmisher
Medium Fey Humanoid (Gem Powered)
XP 250
HP 70; Bloodied 21 Initiative +7
AC 20; Fortitude 19, Reflex 18, Will 18 Perception +6
Speed 6 Low-Light Vision
Standard Actions
Basicmelee.png Rapier ♦ At-Will
Attack: +11 vs AC
Hit: 1d10+4 damage
Minor Actions
Shadow Dash ♦ At-Will
Effect: The Slasher shifts 1 squares
Triggered Actions
Shadow Spike ♦ At-Will
Trigger: The Slasher hits with a Rapier attack
Effect: The Slasher makes a Shadow Spike Attack against another adjacent target; Attack: +11 vs AC, Hit: 1d6+4 necrotic damage
Traits
Combat Advantage
Effect: The Drow Slasher deals 1d6 extra damage against creatures granting combat advantage.
Skills
Str 19 (4) Dex 18 (3) Wis 13 (3)
Con 14 (2) Int 12 (3) Cha 13 (1)
Alignment Evil Languages Common, Elvish
Equipment Rapier, Gem Boosted Leather Armour (Dark Obsidian)
Drow Slashers use the speed of darkness to their advantage, dashing around the battlefield striking people and then darting away again.

Drow Slashers will begin with moving into flanking positions, using basic attacks and Shadow Spike. They then use Shadow Dash to escape.

Drow Shadowblade[edit]

Drow Shadowblade
Level 6 Lurker
Medium Fey Humanoid
XP 250
HP 57; Bloodied 28 Initiative +10
AC 20; Fortitude 19, Reflex 18, Will 17 Perception +5
Speed 6 Low-Light Vision
Standard Actions
Basicmelee.png Rapier ♦ At-Will
Attack: +11 vs AC
Hit: 2d8+4 damage
Melee.png Concealed Strike ♦ At-Will (Must be invisible)
Attack: +11 vs AC
Hit: 3d10+4 damage
Move Actions
Shadow Slide ♦ At-Will
Effect: The Shadowblade slides three squares and gains concealment till the start of its next turn
Minor Actions
Shadow Cloak ♦ Recharge D6 (5).png D6 (6).png
Effect: The Shadowblade becomes invisible until the start of its next turn
Skills stealth
Str 19 (4) Dex 16 (3) Wis 13 (2)
Con 15 (2) Int 17 (3) Cha 11 (0)
Alignment Evil Languages Common, Elvish
Equipment Rapier, Gem Boosted Leather Armour (Dark Obsidian),
Drow Shadowblades use the darkness side of a Dark Obsidian's powers. Whether it's disappearing from sight or simply sliding away into shadows, Shadowblades like to hide from enemies. They dart in to the fray very occasionally to strike an enemy down with much power.

Shadowblades will use Shadow Cloak on its first turn, dashing in to combat to hit an enemy with Concealed Strike. They will dart away with Shadow Slide and attempt to remain safe while being protected by others until it Shadow Cloak recharges.

Drow Slicer[edit]

Drow Slicer
Level 1 Minion Skirmisher
Medium Fey Humanoid
XP 175
HP 1; a missed attack never damages a minion. Initiative +3
AC 16; Fortitude 16, Reflex 16, Will 16 Perception +4
Speed 6 Low-Light Vision
Standard Actions
Basicmelee.png Shortsword ♦ At-Will
Attack: +5 vs AC
Hit: 4 damage (5 damage if the Slicer has combat advantage against the target)
Triggered Actions
Slicer Training ♦ At-Will
Trigger: Immediate Reaction, when missed by a melee attack.
Effect: The Slicer shifts 1 square.
Skills Athletics +6
Str 16 (3) Dex 11 (0) Wis 13 (1)
Con 11 (0) Int 13 (1) Cha 10 (0)
Alignment Evil Languages Common, Elvish
Equipment Shortsword, leather armor
Drow Slicers are trained to make the most of an enemies failure, using its temporary disadvantage to move into useful positions. Slicers attack in swarms attempting to overpower enemies with sheer numbers rather than strength. When going into battle, Slicers know that they will most likely die and so have no fear of death.

Rushing into battle in swarms, Drow Slicers use Slicer Training to move into flanking positions and surround enemies.


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