Devil Prowress (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search


Devil Prowress
Transmutation [Evil, Devil Lore]
Level: Sor/Wiz 2
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: self
Duration: 10 min/lvl
Saving Throw: none
Spell Resistance: no


The caster draws out a contract written in his own blood and some gold coins, which both disappear in a flash of red smoke. A red glow seems to eminate around their body.

Devil Prowress grants different effects depending on the number of Devil Lore spells active on the caster or cast during the duration of this spell. For each unique Devil Lore spell currently active on the caster (including this spell) as well as cast during the duration of this spell, Devil Prowress has the following effects:

Number of Spells Cast Effect
1 Grants a +2 enhancement bonus to any ability score
2 Grants a +4 enhancement bonus to any ability score
3 Grants a +4 enhancement bonus to any ability score
4 Grants a +4 enhancement bonus to any ability score, +2 to another ability score
5 Grants a +4 enhancement bonus to any ability score, +2 to another ability score
6 Grants a +4 enhancement bonus to any ability score, +4 to another ability score
7 Grants a +4 enhancement bonus to any ability score, +4 to another ability score
8 Grants a +4 enhancement bonus to any ability score, +4 to another ability score, +2 to another ability score
9 Grants a +6 enhancement bonus to any ability score, +4 to another ability score, +2 to another ability score

Note: The ability scores chosen on casting cannot change afterwards (choose one as the primary, one as the secondary, and one as the tertiary)

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.

Material Component[edit]

A piece of parchment with an unsigned devil's contract written in the blood of the caster as well as 2 gold pieces. The parchment costs 2 gold pieces to prepare in addition to the 2 gold pieces consumed in the casting. It also causes 2 hitpoints to be lost from the caster's total hitpoints, which cannot be destroyed until the material component is destroyed (either physically or during the casting of this spell).



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard