Devil Hunter (5e Class)
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Devil Hunter[edit]
The Devil Hunter[edit]
One who has chosen to take on the worst of the world. Devil Hunter's use their unparalleled healing capabilties and unrelenting combos to devastate their foes on the battlefield. On top of this, their suave attitudes can help them in and outside their fights, but their massive egos can both help and hurt them.
Creating a Devil Hunter[edit]
Wether it be through training with a senior hunter ot through trial and error with yournlife on the line, you have gone out and slain your first devil, absorbing their power as your own. But why? when creating your devil hunter give them a reason to fight and a reason for their bold and brash attitiude. Describe their training and the way they discovered and slaye their first prey. Describe what this devil looked like, what features did it have? horns? wings? did it glow a certain color?
- Quick Build
You can make a Devil Hunter quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Charisma. Second, decide which archtype you will be choosing and prioritize either Dextarity or Strength accordingly. Third choose the Outlander background. Fourth, choose any race
{{5e Class Features |name= Devil Hunter |summary= |hd=12 |spellcasting= |armor= none |weapons= Simple Weapons and Devil Arms |tools= Navigator's Tools and one type of Artisan's tools |saves= Constitution and Charisma |skills= Choose Two From; Acrobatics, Athletics, Intimidation, and Sleight of Hand. |item1a= Devil Arms provided. |item1b= |item2a= An Explorers Pack |item2b= A Dungoneers Pack. |item3a= Brewer's supplies |item3b= cook's utensils |item3c= navigator's tools |wealth= |classfeatures1= Basic Hunter's Training, Devil's Dice, The Devil's Tango, Devil Arms Vault option |classfeatures2= Brace for Impact, Rapid Regeneration |classfeatures3= Devil's Siphon, Taunt, Subclass feat |classfeatures4= Stylish Combo, Ability Score Improvement |classfeatures5= Extra Attack |classfeatures6= Ability Score Improvement, Subclass feat |classfeatures7= |classfeatures8= Trendsetter, Ability Score Improvement |classfeatures9= Rapid Regeneration Improvement |classfeatures10= Hunter's Vitality, Advanced Hunter's Training, Taunt Imporvement |classfeatures11= Subclass feat |classfeatures12= Devil Trigger, Devil's Siphon Improvement, Ability Score Improvement, Subclass Devil Trigger |classfeatures13= Trendsetter Improvement |classfeatures14= Stylish Combo Improvement |classfeatures15= Taunt Improvement |classfeatures16= Ability Score Improvement |classfeatures17= |classfeatures18= Veteran Devil Hunter |classfeatures19= Ability Score Improvement |classfeatures20= Sin Devil Trigger, Hunter's Vitality improvement, Subclass Sin Devil Trigger
Basic Hunter's Training[edit]
Starting at 1st level, you've retained the basics of devil hunting whether it be from your senior or through your own means. After slaying your first devil and taking it's power you gain the following traits
- Hunter's Prey Identification: All abyssal, fiend, demon, devil, and undead creatures are now identified as Hunter's Prey for you. If a creature's race is uncertain, you can touch the creature and will be able to tell what it is so long as it falls under Hunter's Prey Indentification.
- If a creature identified as Hunter's Prey speaks to you, you can understand what it says but cannot speak the language yourself unless you were already able to do so.
- You gain proficiency in survival and expertise in tracking if it involves tracking a creature identified as Hunter's Prey
Devil's Dice[edit]
Starting at 1st level you get access to the Devil's Die (DD). This die's value changes based on the attack that last hit you (e.i. If an attack that hit you used a d8 for damage, than the DD is also a d8).
- You have an amount of DD equal to your proficiency + consitution modifier
- Upon completing a short rest, you regain an amount of DD equal to half your total amount (minimum of 2)
- Upon completing a long rest, all expended DD will be regained
The Devil's Tango[edit]
Taking on the role of a devil hunter is only done by those crazy enough to do so. Devil hunters are not only fighting to live, but to entertain those around them in the process. Only those with egos large enough are crazy enough to take on this job
- When playing as, or multiclassing as, a devil hunter your armor class is set to 12 and cannot be increased through means of armor, shields, wonderous items or spells
- Your eagerness to show what you can do in battle gives you advantage on initiative rolls
Devil Arms Vault[edit]
At 1st level, you are given the choice of a Devil Arms Vault. The vault you choose will determine what weapons are available to you while you play this class. Your choice also determines which version of your Devil Trigger (12th level) and Sin Devil Trigger (20th level) are available to you.
Ability Score Improvement[edit]
When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Multiclassing[edit]
You must have a constitution score of 13 or greater in order to multiclass into or out of this class