Devil Cat (5e Creature)
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Large beast, unaligned
Armor Class 12
Skills Perception +3, Stealth +4
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the cat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cat can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. If a creature's saving throw fails by 5 or more, the creature is blinded and deafened while it is poisoned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
The devil cat is a large feline with short, dark fur and a row of spines that stretches from its neck to the base of its tail. Its bite is quite poisonous, causing hallucinations that in some cases can completely sever the subject's view of reality, as what it sees and hears is so different from what is actually happening that it might as well be blind and deaf. Some scholars believe that devil cats were the result of magical attempts to combine snakes and tigers, a view reinforced by the presence of tiny scales scattered amongst the cat's fur.
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