Detect Unnatural (3.5e Spell)

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Detect Unnatural
Level: Drd 1
Components: V, S, DF
Casting time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation
Duration: Concentration, up to 10 min./ level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of unnatural. The amount of information revealed depends on how long you study a particular area or subject.

1st Round: Presence or absence of unnatural.

2nd Round: Number of unnatural auras (creatures, objects, or spells) in the area and the power of the most potent unnatural aura present.

3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.

Aura Power: An unnatural aura’s power depends on the type of unnatural creature or object that you’re detecting and its HD or size; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.

———————— Aura Power ————————
Creature/Object Faint Moderate Strong Overwhelming
Non-native plant (Size) Tiny or smaller Small Medium Large or larger
Non-native animal (Size) Small or smaller Medium Large Huge or larger
Non-native creature or character (HD) 1 or lower 2–4 5–10 11 or higher

Lingering Aura: A unnatural aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a creature). If detect unnatural is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:

Original Strength Duration of Lingering Aura
Faint 1d6 rounds
Moderate 1d6 minutes
Strong 1d6x10 minutes
Overwhelming 1d6 days

Each round, you can turn to detect unnatural in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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