Destroyer (5e Class)
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Destroyer[edit]
The Destroyer is a formidable warrior who embodies destruction and chaos. Through sheer force of will and an intimidating aura, they sow chaos on the battlefield, leaving their enemies in disarray. Masters of destruction, they unleash devastating attacks and possess an innate ability to manipulate and amplify destructive energies. With their imposing presence and destructive prowess, they strike fear into the hearts of their foes.
Destruction Personified[edit]
The Destroyer class embodies the relentless force of devastation and chaos. Masters of raw power, they harness their inner fury and channel it into destructive energy, leaving trails of ruin in their wake. These formidable warriors embrace the path of unbridled destruction, wielding their weapons with savage precision and unleashing devastating techniques upon their enemies.
Destroyers draw their strength from the very essence of destruction itself. They are driven by an insatiable hunger for power and an unyielding desire to tear down anything that stands in their way. Whether fueled by primal rage, an insatiable thirst for chaos, or an affinity for cataclysmic forces, each Destroyer follows a unique path to harness their destructive potential.
Beyond their destructive might, Destroyers possess a tenacity that borders on unyielding. They endure wounds that would fell lesser warriors and push through pain with relentless determination. Their unshakeable willpower allows them to resist debilitating effects and keep fighting even in the face of overwhelming odds.
Destructive Aura[edit]
The destructive prowess of a Destroyer manifests through their Aura of Destruction, an intense energy that emanates from their being. When activated, this aura envelops them in a pulsating field of raw power, heightening their physical abilities and infusing their attacks with devastating force. The Aura of Destruction extends in a radius around the Destroyer, affecting both allies and enemies within its range.
As they progress in their destructive journey, Destroyers gain access to a variety of abilities and features that amplify their destructive capabilities. They become masters of battlefield control, intimidating foes with their commanding presence and manipulating the flow of combat to their advantage. Whether unleashing whirlwinds of destruction, creating seismic disturbances, or conjuring infernos that engulf their enemies, the Destroyer revels in the chaos they bring upon the world.
Paths of Destruction[edit]
At higher levels, Destroyers choose a path that defines their approach to destruction. The Path of Ruin emphasizes brute strength and overwhelming force, enabling the Destroyer to shatter defenses and pulverize opponents with devastating blows. The Path of Chaos embraces unpredictability and chaos, allowing the Destroyer to sow confusion and strike with unpredictable ferocity. The Path of Cataclysm taps into the forces of natural disasters, wielding elemental power and unleashing cataclysmic effects that reshape the battlefield itself.
In role-playing scenarios, Destroyers often embody characters driven by a primal desire for power or harboring a tragic past. Their relentless pursuit of destruction can lead them down a path of redemption or, in some cases, corruption. Regardless of their motivations, Destroyers leave an indelible mark on the world, with their actions and choices echoing with the echoes of their destructive power.
Whether a force of unbridled rage, an agent of chaos, or a harbinger of cataclysmic forces, the Destroyer class represents the embodiment of raw power and unyielding destruction. In their wake, they leave devastation and chaos, forever altering the landscape of both the physical world and the hearts of those who encounter them. Beware the fury of the Destroyer, for once unleashed, it knows no bounds.
Creating a Destroyer[edit]
When creating a Destroyer character, consider the following questions to help shape your character's background, motivations, and personality:
What drives your character's insatiable hunger for power and destruction? Is it a personal vendetta, a desire for revenge, a thirst for dominance, or a quest for ultimate strength? What events or circumstances led your character to embrace the path of unbridled destruction? Was it a traumatic experience, a mentor's guidance, or a calling they couldn't resist?
How did your character discover their destructive abilities? Were they born with a natural affinity for destruction, or did they stumble upon it through a life-altering event or encounter?How does your character channel their destructive energy? Do they rely on brute strength and physical prowess, or do they possess a more finesse-based approach, utilizing precise strikes and techniques?
Does your character struggle with the consequences of their destructive nature? Do they feel remorse for the lives they've shattered and seek redemption, or do they revel in the chaos they bring? How does your character's destructive aura affect their relationships with others? Do people fear and avoid them, or do they find companionship among those who appreciate their power?
These questions should help you develop a rich backstory and personality for your Destroyer character, adding depth and dimension to their journey as they unleash their destructive might upon the world. Remember, the path of destruction is a double-edged sword, and the choices your character makes will shape their destiny and the impact they have on the world around them.
- Quick Build
You can make a Destroyer quickly by following these suggestions. First, Strength should be your highest ability score, followed by Charisma. Second, choose the haunted one (because of the destruction you have seen or caused), or outlander (for being abandoned because your parents feared your power) background.
Class Features
As a Destroyer you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Destroyer level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Destroyer level after 1st
- Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Athletics, Intimidation, Perception, Survival, or Acrobatics
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) five javelins or (b) any simple weapon
- (a) an explorer's pack or (b) a dungeoneer's pack
- Chain mail and a simple weapon
- If you are using starting wealth, you have starting wealth 2d4 x 10 in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Destructive Presence, Aura of Destruction |
2nd | +2 | Destructive Momentum |
3rd | +2 | Catastrophic Awareness, Path of Destruction |
4th | +2 | Ability Score Improvement |
5th | +3 | Destructive Strikes |
6th | +3 | Path of Destruction Feature |
7th | +3 | Feral Instinct |
8th | +3 | Ability Score Improvement |
9th | +4 | Aura Enhancement |
10th | +4 | Path of Destruction Feature |
11th | +4 | Aura Expansion |
12th | +4 | Ability Score Improvement |
13th | +5 | Destructive Resilience |
14th | +5 | Path of Destruction Feature |
15th | +5 | Devastating Presence |
16th | +5 | Ability Score Improvement |
17th | +6 | Annihilation |
18th | +6 | Unyielding Destruction |
19th | +6 | Ability Score Improvement |
20th | +6 | Eternity's Wrath |
Destructive Presence[edit]
At 1st level, your commanding presence and aura of destruction leave an impression on those around you. You have advantage on Charisma (Intimidation) checks when attempting to intimidate non-hostile creatures. Additionally, you can use your action to create minor destructive displays, such as cracking the ground beneath you or causing small sparks to dance around your fingertips, creating an atmosphere of awe and fear.
Aura of Destruction[edit]
At 1st level, you emanate an aura that exudes destruction. The destructive energy surrounding you strengthens your attacks and intimidates your foes. Your aura has a radius of 10 feet, and it extends an additional 5 feet at 6th, 10th, and 14th level.
Whenever a hostile creature starts its turn within the aura, it takes force damage equal to your Destroyer level. This damage is halved if the creature succeeds on a Constitution saving throw against your Destroyer save DC (8 + your proficiency bonus + your Charisma modifier).
Additionally, while you the aura is active, you have advantage on Charisma (Intimidation) checks, and hostile creatures within the aura have disadvantage on saving throws against being frightened.
Activating the aura requires a Bonus Action, and the aura lasts for 1 minute, until you lose concentration (as if concentrating on a spell) or until you are incapacitated.
You can use this feature a number of times equal to your proficiency bonus, regaining your uses after finishing a long rest.
Destructive Momentum[edit]
At 2nd level, your destructive power fuels your momentum. When you reduce a hostile creature to 0 hit points with a melee weapon attack, you can use your reaction to move up to half your movement speed and make an additional melee weapon attack against another creature within reach. This movement does not provoke opportunity attacks.
Catastrophic Awareness[edit]
At 3rd level,your attunement to destructive forces has sharpened your senses. You have advantage on Wisdom (Perception) checks to notice signs of imminent danger or approaching natural disasters, such as storms, earthquakes, or avalanches. Additionally, you can accurately predict the weather for the next 24 hours, allowing you to provide valuable insights to your party during outdoor adventures.
Destructive Strikes[edit]
Starting at 5th level, your attacks become infused with destructive energy. Whenever you hit a creature with a melee weapon attack, you can add your Destroyer level to the damage dealt. Additionally, your attacks are considered magical for the purpose of overcoming resistances and immunities.
Immovable Presence[edit]
You are built like a boulder, becoming nearly impossible to knock down. At 7th level, you can no longer be knocked prone.
Aura Enhancement[edit]
At 9th level, creatures that fail their Constitution saving throws against your Aura of Destruction are also knocked pulled up to 10 feet towards you(You can use this feature to pull or not).
Aura Expansion[edit]
At 11th level, your destructive aura expands even further. The radius of your Aura of Destruction increases by 10 feet, extending an additional 10 feet at 17th level.
Destructive Resilience[edit]
Starting at 13th level, you gain resistance to damage from spells. Additionally, while you are within your Aura of Destruction, you have advantage on saving throws against spells and other magical effects.
Devastating Presence[edit]
At 15th level, your presence becomes truly overwhelming. When you activate your Destroyer's Fury or your Path feature, hostile creatures within your aura must make a Wisdom saving throw against your Destroyer spell save DC. On a failed save, they are frightened for the duration of your aura and their speed is reduced to 0. They can repeat the saving throw at the end of each of their turns, ending the effect on a success.
Annihilation[edit]
At 17th level, you reach the pinnacle of destruction. When you start your turn and have no uses of Aura of Destruction, you regain one use.
Unyielding Destruction[edit]
At 18th level, your destructive power becomes unstoppable. While your Destroyer's Fury is active, you have advantage on all saving throws, and you cannot be paralyzed or restrained. Additionally, your attacks ignore resistance to bludgeoning, piercing, and slashing damage.
Eternity's Wrath[edit]
At 20th level, you become an embodiment of eternal destruction. As an action, you can unleash your full destructive potential. For 1 minute, your Aura of Destruction gain additional 30 feet of radius, and you gain the following benefits:
- Your damage with melee weapon attacks is doubled.
- Hostile creatures that start their turn within your aura take damage equal to twice your Destroyer level.
- You have advantage on all saving throws.
- You have resistance to all damage except psychic damage.
- You can use your action to make an additional melee weapon attack against a creature within reach.
Once you use this feature, you must finish a long rest before you can use it again.
Paths of Destruction[edit]
Path of Ruin[edit]
Destroyers who follow the Path of Ruin embrace the raw destructive power within them, channeling it into devastating attacks and unleashing chaos upon their enemies. They become living embodiments of devastation, leaving a trail of ruin in their wake.
- Unyielding Gaze
Your intense and unwavering gaze is unnerving to behold. You gain proficiency in the Intimidation skill, and when you make an Intimidation check against a creature, your Destroyer level is considered doubled for determining the outcome. Additionally, non-hostile creatures who witness your intense gaze are more inclined to comply with your requests or answer your questions truthfully.
- Ruinous Strike
At 3rd level, when you hit a creature that is within your aura range with a melee weapon attack, you deal additional damage equal to your Destroyer level to the target. This damage ignores any resistances or immunities the target may have.
- Ruin's Resilience
Starting at 6th level, your body becomes more resilient to destruction. While your Aura of Destruction is active, you gain resistance to all damage except psychic damage.
- Ruination Burst
At 10th level, when you use your Ruinous Strike, you can choose to unleash a burst of destructive energy. Each creature of your choice within 10 feet of the target must make a Dexterity saving throw against your Destroyer save DC. On a failed save, they take damage equal to your Destroyer level, or half as much on a successful save.
- Unstoppable Ruin
At 14th level, your destructive power becomes unstoppable. While your Aura of Destruction is active, you gain advantage on all saving throws, and you cannot be charmed, frightened, or paralyzed.
Path of Chaos[edit]
Destroyers who follow the Path of Chaos harness the unpredictable and chaotic forces of destruction. They become agents of entropy, warping reality and sowing chaos amidst their enemies. The Path of Chaos is for those who seek to embrace the unpredictable nature of destruction.
- Chaotic Flourish
Your unpredictable nature allows you to infuse your actions with a touch of chaos. Whenever you perform a non-damaging flourish, such as a twirl, spin, or extravagant gesture, you gain advantage on any Charisma (Performance) checks made during that display. Your captivating and chaotic flair leaves an impression on those who witness it, and they may be more inclined to view you favorably or remember you vividly in social interactions.
- Chaotic Surge
At 3rd level, you can tap into the chaotic energy within you to unleash devastating attacks. Once per turn while your aura of destruction is active, when you hit a creature with a melee weapon attack, you can roll an additional damage die of the weapon and add it to the damage dealt.
The damage type depends on the number rolled on the die: poison (1), fire (2), cold (3), lightning (4), thunder (5), psychic (6), necrotic (7), radiant (8), force (9), the same of the weapon (10), your choice (11) or your choice and roll the die again and add it to the damage (12).
- Chaotic Defense
Starting at 6th level, you gain resistance to damage from spells. Additionally, when you are targeted by a spell that requires you to make a saving throw, you can use your reaction to roll a d4 and add the number rolled to your saving throw.
- Chaotic Momentum
At 10th level, your chaotic nature enhances your movement. When you use your action to Dash, you can move through the space of any creature that is your size or smaller. This movement does not provoke opportunity attacks, and you can move through difficult terrain without penalty.
In addition, while your Aura of Destruction is active, you can take the Dash action using a bonus action.
- Chaotic Cascade
At 14th level, your attacks become infused with overwhelming chaos. Whenever you score a critical hit against a creature, you can choose to unleash a chaotic cascade. The target and all creatures of your choice within 10 feet of the target must make a Dexterity saving throw against your Destroyer spell save DC. On a failed save, they take damage equal to your Destroyer level in force damage, or half as much on a successful save. Additionally, their movement speed is reduced by half until the end of their next turn.
Path of Cataclysm[edit]
Destroyers who follow the Path of Cataclysm draw their power from the devastating forces of natural disasters. They become conduits of elemental fury, capable of unleashing destructive energies reminiscent of raging storms, earthquakes, and other cataclysmic events. The Path of Cataclysm is for those who seek to harness the power of nature's wrath.
- Elemental Harmony
Your connection to the forces of natural disasters has granted you a deeper understanding of elemental energies. You gain proficiency in the Nature skill. Additionally, you have the ability to sense and locate sources of elemental energy within 1 mile of your current location, allowing you to discern the general direction and approximate distance to natural phenomena or areas with heightened elemental activity. This awareness can guide you toward sources of power or potential danger.
- Cataclysmic Strike
At 3rd level, when you activate your Aura of Destruction, choose one of the following damage types: thunder, lightning, fire, cold, or acid. When you hit a creature with a melee weapon attack, you can choose to imbue your strike with elemental energy, and the target takes an additional 1d6 damage of the chosen type.
- Elemental Resilience
Starting at 6th level, you gain resistance to the damage type chosen for your Cataclysmic Strike.
Additionally, you have advantage on saving throws against environmental hazards and magical effects related to the chosen damage type.
- Disastrous Presence
At 10th level, your mere presence invokes fear and uncertainty. When your Aura of Destruction is active, the area is considered difficult terrain for your enemies.
- Unleash the Cataclysm
At 14th level, you gain the ability to unleash a cataclysmic event. As an action, you can call upon the forces of nature to wreak havoc upon your enemies. Choose an area within 60 feet of you. Each creature within a 20-foot radius of that point must make a Dexterity saving throw against your Destroyer spell save DC. On a failed save, they take 10d10 damage of the chosen damage type. On a successful save, they take half as much damage. The chosen damage type is the same as the one you selected for your Cataclysmic Strike.
Once you use this feature, you can't do it again until you finish a short or long rest.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Destroyer class, you must meet these prerequisites: Constitution 13, Charisma 13
Proficiencies. When you multiclass into the Destroyer class, you gain the following proficiencies: Light armor, medium armor, simple weapons, martial weapons
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