Destiny 2 Hunter, Variant (5e Class)

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Hunter[edit]

<!-Introduction Leader->[edit]

Creating a Hunter[edit]


Quick Build

You can make a Hunter quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Dexterity. Second, choose the soldier background.


Class Features

As a Hunter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Hunter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st

Proficiencies

Armor: Light, Medium
Weapons: Simple, Martial
Tools: All vehicles, one gaming set, map-making tools
Saving Throws: Constitution, Dexterity
Skills: Choose 2 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Scale mail Armour or (b) Leather Armour
  • (a) 2 Martial Weapons or (b) 2 Simple Weapons or (c) 1 Martial and 1 Simple Weapon
  • Explorers Pack

Table: The Hunter

Level Proficiency
Bonus
Features Charges —Spell Slots per Spell Level—
1st 2nd 3rd 4th 5th
1st +2 Swift Response, Light Acrobatics ---
2nd +2 Fighting Style, Spell Casting --- 2
3rd +2 Subclass 3 3
4th +2 Ability Score Improvement 3 3
5th +3 Extra Attack 4 4 2
6th +3 Fragment, Improved Swift Response 4 4 2
7th +3 Subclass Feature 4 4 3
8th +3 Ability Score Improvement 5 4 3
9th +4 Fragment, Extra Attack 5 4 3 2
10th +4 Meditation, Aspect 5 4 3 2
11th +4 Fighting Style, Subclass Feature 5 4 3 3
12th +4 Ability Score Improvement, Fragment 6 4 3 3
13th +5 --- 6 4 3 3 1
14th +5 Blindsense 7 4 3 3 1
15th +5 Subclass Feature 7 4 3 3 2
16th +5 Ability Score Improvement 8 4 3 3 2
17th +6 --- 8 4 3 3 3 1
18th +6 Perfected Swift Response 9 4 3 3 3 1
19th +6 Ability Score Improvement 9 4 3 3 3 2
20th +6 --- 12 4 3 3 3 2

Swift Response[edit]

At 1st level, your time spent in the wild enhanced your reaction beyond normal capabilities. You are now able to, as a reaction, use these reactions to dodge an attack roll and take half of the damage while moving 5-10 feet in any direction. Any opportunity attacks that are made against you in this movement are made at a disadvantage. This can be done once every short rest.

Improved Swift Response

When you use this feature after level 6, you gain one of the following benefits:

Marksman Dodge:

Your ranged weapons automatically reload and bypass all loading aspects of the held weapon

Gamblers Dodge:

You are given the chance to regain a single spell slot. For a 1st level spell slot a d6 is rolled, for a 2nd level a d8, 3rd level a d10, 4th level a d12, and for a 5th level a d20. Only on a max roll is the spell slot regained.

The benefits can only be changed during a long rest.

Perfected Swift Response

When using the feature at level 18, you are able to dodge twice before a short rest and now have the ability to make a single attack during this roll, extra attack does not apply to this attack.

<!-Subclass Feature->[edit]

At 3rd level, you chose a subclass. Choose between Abysswalker, Sunbearer and Stormbreaker, all detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

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<!-Class Feature->

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<!-Class Feature->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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