Desert Walking (3.5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Desert Walking
Technique
Level: Sandbender 4
Casting time: 1 minute
Range: Personal
Area: Designated creatures within 100 ft. radius
Duration: 1 day
Saving Throw: None
Spell Resistance: No

Technique Points Required: 7

Your attuned sand suddenly attaches to the feet and lower legs of yourself and allies, appearing as a twisting tattoo made of sand that swirls down your lower legs and under your feet, going over any clothing.

Each 1/2 cubic feet of Attuned Sand you use for this technique affects an additional person and you may return that sand to be used for other techniques as a free action (however doing so permanently removes the effect from that person and it must be cast again to return the benefit). For the rest of the day the affected creatures may walk on sand (no matter how unstable or quicksand-like) as if it was solid ground. This does not allow people to climb up your moving attuned sand or through clouds of sand. Also, while walking on sand, they gain 10' to their movement speed.

Material Component: 1/2 cubic feet of Attuned Sand per person


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsTechniquesSandbender