Dervish (5e Subclass)

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Dervish[edit]

Dervishes are warriors who have honed their bodies and minds through a combination of martial training and intricate dance routines. They harness the power of rhythmic movement to enhance their combat abilities, seamlessly flowing from one attack to another. The Dervish archetype emphasizes agility, precision, and tempo control.

Dance of Blades[edit]

1st Level - Dance of Blades: You gain proficiency in the Performance skill. Additionally, you can use your bonus action to enter a state of rhythmic dance. While in this state, your movement speed increases by 10 feet, and your Dexterity saving throws gain a +2 bonus. This effect lasts for 1 minute or until you choose to end it as a bonus action.

At 10th level, your mastery of rhythmic movement reaches its peak. While in the Dance of Blades state, your Dexterity saving throw bonus increases to +3, and you gain advantage on Dexterity (Acrobatics) and Performance checks.

Fluid Strikes[edit]

Your dance-like movements enhance your accuracy and ability to strike quickly. Starting at 2nd level, while you are not wearing heavy armor, your unarmed strikes and attacks with light or finesse weapons gain a +1 bonus to attack rolls and damage rolls.

Tempo Manipulation[edit]

You have learned to control the tempo of the battlefield. Starting at 7th level, whenever you hit a creature with a weapon attack, you can choose to impose one of the following effects on the target:

  • Synchronized Tempo. Your movement speed increases by an additional 10 feet until the start of your next turn.
  • Evasive Maneuver. You gain a +2 bonus to AC until the start of your next turn.
  • Fleet Footwork. Your movement does not provoke opportunity attacks until the start of your next turn.

You can use this feature a number of times equal to your proficiency bonus. You regain expended uses after finishing a short or long rest.

Whirling Storm[edit]

Starting at 15th level, as an action, you can expend one use of your Action Surge feature to enter a state of furious motion. Until the end of your turn, your movement speed is doubled, and you can make one additional melee attack when you take the Attack action. After using this feature, you must finish a short or long rest before you can use it again.

Eternal Dance[edit]

Your mastery of tempo and movement becomes truly unparalleled. Starting at 18th level, whenever you score a critical hit with a weapon attack, you regain one use of your Tempo Manipulation feature. Additionally, if you roll initiative and have no uses of your Tempo Manipulation feature remaining, you regain one use.

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