Demonslayer Arm (3.5e Equipment)
From D&D Wiki
| |||||||||||
Size | Cost1 | Damage | Weight1 | hp | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 2 | |||||||
Small | 1500g | 1d6 | 4lb | 5 | |||||||
Medium | 1500g | 1d8 | 8lb | 10 | |||||||
Large | 1500g | 2d6 | 16lb | 20 | |||||||
Huge | * | 3d6 | * | 40 | |||||||
Gargantuan | * | 4d6 | * | 80 | |||||||
Colossal | * | 6d6 | * | 160 | |||||||
|
Description: The Demonslayer Arm occupies the same space on the body as a glove. While wearing this, if you aren't demon or have the demonblood subtype, your total level is decreased by one, and you gain no benefit from Demonslayer Claws.
Activation: Activating the Demonslayer Arm is a swift action. The Demonslayer Arm is considered a one handed weapon. Deactivating it is a free action.
Effect: When the wearer makes an attack against a demon, or someone with the demonblood subtype, the arm deals an extra 2d6 damage. This is considered a natural weapon.
Effect 2: If you are tripped during your own trip attempt, you can deactivate the demonslayer arm to avoid being tripped.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons