Demon Slayer, 2nd Variant (5e Class)

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Demon Slayer (V.0.1)[edit]

Demon Slayer[edit]

Place Holder

Creating a Demon Slayer[edit]

<-!Placeholder - replace with character building Questions ->

Quick Build

Place Holder <-!You can make a Demon Slayer quickly by following these suggestions. First, Con should be your highest ability score, followed by Strength. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices-> ->

Class Features

As a Demon Slayer you gain the following class features.

Hit Points

Hit Dice: 1d8 per Demon Slayer level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Demon Slayer level after 1st

Proficiencies

Armor: {{{armor}}}
Weapons: Simple Weapons, Martial Weapons
Tools: Heal's Kit
Saving Throws: Determined by your stance
Skills: Acrobatics, Athletics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) or (b) A Leather Armor or a Chain Shirt or (c) A Nichirin Blade
  • (a) A Dungeoneer's Pack or an Explorer's Pack or (b) A Healer's kit

Table: The Demon Slayer

Level Proficiency
Bonus
Breathing Die Breathing Features
1st +2 1d6 1 Total Concentration Breathing + Subclasses
2nd +2 1d6 1 Action Surge + Stances
3rd +2 1d6 2 SubclassFeature
4th +2 1d6 2 Ability Score Improvement, + Subclass Feature
5th +3 1d8 2 Improved breathing + Extra Attack + Combos
6th +3 1d8 3 Subclass Feature
7th +3 1d8 3 Subclass Feature
8th +3 1d8 4 Ability Score Improvement, Recovery breathing
9th +4 1d10 4 Subclass Feature
10th +4 1d10 5 Extra Attack + Style's Sixth Form
11th +4 1d10 5 Subclass Feature
12th +4 1d10 6 Ability Score Improvement, + Subclass Feature
13th +5 1d12 6 Subclass Feature
14th +5 1d12 Total Concentration Breathing Constant
15th +5 1d12 Demon Slayer mark + Subclass Feature
16th +5 1d12 Ability Score Improvement
17th +6 2d10 Action Surge + Transparent World
18th +6 2d10
19th +6 2d10 Ability Score Improvement
20th +6 2d10 Extra attack

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Total Concentration Breathing[edit]

You begin to learn the basics of a slayer, breathing is only the first step on a long staircase. On your turn, you may begin breathing as a free action gaining the following benefits

  • You gain a number of temporary hit points equal to your demon slayer level + your Constitution modifier (minimum of 5) for the duration of your Breathing.
  • You can use the techniques of your chosen breathing style.
  • You have an advantage on Perception checks against fiends, undead and Demons.
  • When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
  • Your Breathing lasts for 1 minute (10 rounds). It ends early if you are knocked unconscious or you can end it on your turn as a bonus action. Some breathing techniques may end your breathing early.
  • Once you have used Breathing the number of times shown for your demon slayer level in the Breathing column of the demon slayer table, you must finish a long rest before you can use Breathing again. (Highly Unlikely)

Action Surge[edit]

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Improved breathing[edit]

Starting at 5th Level, while breathing is activated, you gain the additional following benefits:

  • Your senses become preternaturally attuned to the scent of demons. While you are Breathing, you're able to detect the approximate number of demons within 18 m (60 ft) of you by smell.
  • You have an advantage on all the skill checks made with the ability score of your chosen combat stance.
  • You have an advantage on saving throws against poison.
  • You gain 3 m (10 ft) to your movement speed

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Recovery Breathing[edit]

Starting a 9th level, by taking a brief moment to focus and steady your breath, allows you to recover from fatigue and stiff muscles that prevent his body from moving. As an action you spend your turn the following benefits.

  • If you are knocked unconscious before your next turn you have advantage on death saves
  • On your next turn you may roll hit dice equal to your prof modifier

Total Concentration Breathing Constant[edit]

Total concentration breathing during the morning, noon, and night, and even while asleep that advanced Demon Slayers, such as the Hashira, can constantly maintain. You gain the following benefits;

  • You no longer have to activate breathing all effects are always active
  • Your movement speed is increased by an addition 10ft
  • At the end of every long rest you gain temp hp equal to level + con

Demon Slayer Mark[edit]

Demon Slayer Marks are birthmarks that appear on the face (or sometimes on the body) of Demon Slayers that resemble the crests of demons in appearance.[4] Each Demon Slayer possesses a unique pattern to their Mark which appear to be based on the Breathing Style they utilize. The Mark can only be awakened under very specific conditions and grant special abilities while also enhancing pre-existing traits of the bearer. You gain the following Abilities

Enhanced Physical Capabilities:

  • All ability scores are increased by 2 to a max of 24

Enhanced Resistance:

  • Immunity to poison
  • Half damage when attacked by demons - Fiends, Undead

Transparent World: At 17th level Bearers of the Mark can potentially gain access and see into the 'Transparent World', allowing them to perceive the bodies of others as if their skin was transparent. This enables them to predict their movements and evade their attacks with ease,

  • Advantage of perception checks
  • You can dip into the transparent world giving you details, to the dm’s discretion, of heartbeat bone structure etc. For every continuous minute spending this stat, without a minutes break, you gain one level of exhaustion
  • If a target attacks while you are perceiving them in the transparent world you may take the attack action, this does not prevent you from using reaction or having a turn in an initiative order etc. This

Bright Red Nichirin Sword: Bearers of the Demon Slayer Mark can dye their Nichirin Swords a shining bright red by gripping it with tremendous force. As your bonus, an amount of times equal to your prof modifier your blades gain the following effect until the end of the round;

  • An extra 8d6 radiant damage on successful hits
  • When attacking the user can target a limb of their foe said foe makes a con save DC 8 + user’s prof + user’s stance modifier. On a fail that limb is permanently served from the target.


Stances[edit]

You adopt a particular combat stance as your specialty. Choose one of the following options, you won't get to choose again in the future, so you can't take multiple options.

Dexterity Stance[edit]

The dexterity stance focuses on the speed of your blows. The quicker you can hit the faster your enemies will crumble.

Toughness At 1st level, your maximum hit points increases by 1 and increases by 1 again whenever you gain a level in this class.

Skill Proficiency At 1st level choose one of the following skills: Acrobatics, Insight, Intimidation, Perception, Stealth, and Survival. You are now proficient in that skill.


Stance Training You spent time training on your stance, to improve your survivability. At 2nd and 8th level choose one of the following:

  • Retaliation

When attacked you may attempt to counter attack by spending your reaction to make a dex saving throw (DC opponents hit roll). Breathing forms that do not require movement larger than 5ft may be used

  • Two-Weapon Fighting:

When you take the Attack action and attack with a light or versatile melee weapon that you're holding in one hand, you can attack with a melee weapon that you're holding in the other hand. When you engage in two-weapon fighting, you can add your ability modifier to the second attack.

<-! Placeholder - Add one higher level Ability ->


Strength Stance


Constitution Stance


Wisdom Stance


Intelligence Stance


Subclasses[edit]

At First Level, Shocking I know, you refine your ability into a set of forms based around a element.

This class is building on, features discussed in Khae1's demon slayer class

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