Demon Lord of Lust (5e Class)

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Demon Lord of Lust[edit]

Class Features

As a Demon Lord of Lust you gain the following class features.

Hit Points

Hit Dice: 1d12 per Demon Lord of Lust level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Demon Lord of Lust level after 1st

Proficiencies

Armor: Medium
Weapons: Martial Weapons
Tools:
Saving Throws: Charisma and 1 of your choice
Skills: Persuasion and 2 others of your choice

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Any martial weapon under 5lbs or (b) Any 2 simple weapons
  • (a) Silk Rope (50ft) or (b) Whip

Table: The Demon Lord of Lust

Level Proficiency
Bonus
Features Lust's Hold: Duration Lust's Assistants Lust's Favor: Power
1st +2 Shapeshifting, Lust's Hold 1d4 0 -
2nd +2 Gender Bend 1d4 0 -
3rd +2 -- 1d4 0 -
4th +2 Ability Score Improvement 2d4 0 -
5th +3 Lustful Aroma 2d4 0 -
6th +3 Lust's Assistant 2d4 1 -
7th +3 Lust's Favor 2d4 1 1d4
8th +3 Ability Score Improvement 2d4 1 1d4
9th +4 -- 2d4 2 2d4
10th +4 Overflowing Shifting 3d4 2 2d4
11th +4 -- 3d4 2 2d4
12th +4 Ability Score Improvement 3d4 2 2d4
13th +5 -- 3d4 2 2d4
14th +5 Lust's Grip 3d4 3 2d4
15th +5 Lust's Protection 4d4 3 3d4
16th +5 Ability Score Improvement 4d4 3 3d4
17th +6 -- 4d4 3 3d4
18th +6 -- 4d4 3 3d4
19th +6 Ability Score Improvement 5d4 4 4d4
20th +6 Pure Lust 5d4 4 4d4

Shapeshifting[edit]

The Demon Lord of Lust has the ability to shift forms to easily appeal to the desires of their target. You are able to shift forms every hour. If the user does not specify a target, they can become whatever they themself, desire. Shifting without a target extends the cooldown to 2 hours.

Lust's Hold[edit]

Starting at 1st level, you gain the ability to temporarily decrease the moral limitations of any creature's desires, making them very easy to convince into doing things they otherwise wouldn't, placing them, somewhat, under your control for (1d4 + Charisma Modifier / 2) hours. The target will roll a Wisdom saving throw of (DC = 8 + Proficiency Bonus + Charisma Modifier), additionally, if the creature being controlled takes any damage, they must flip a coin to see if they come to their senses. Upon success of either Saving Throw, they are immediately released from the effects of Lust's Hold. You can end the effect of Lust's Hold at any moment, but it is not Concentration. Lust's Hold can be used 1 time per long rest at 1st level, 2 at 5th, 3 at 10th, 4 at 15th, and 5 at 20th. Finally, anything that they do while being controlled by you, the affected creature remembers doing everything completely willingly.

Gender Bend[edit]

At 2nd level, you gain the ability, when shifting forms, to also swap your gender, be genderless, or a hermaphrodite.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 20 using this feature.

Lustful Aroma[edit]

At 5th level, you manifest potent pheromones that lure creatures towards you. If the creature is Female it will become less likely to attack you, and might turn on it's allies if they harm you. If the creature is Male it will become aggressive towards you, but receives a -2 Modifier to it's rolls. If you have fur, the pheromones are even more potent within that fur, and creatures whom come into contact with the fur must attempt BOTH a Constitution, and Wisdom Saving Throw, each with (DC = 6 + Proficiency Bonus + Charisma Modifier), if they fail either Saving Throw the creature will lose the rest of it's turn, and fall Prone. Upon entering combat all creatures must attempt a Wisdom Saving Throw of (DC = 9 + Proficiency Bonus + Charisma Modifier) to decide if they resist it.

Lust's Assistant[edit]

Starting at 6th level, you can now summon any fiend type creature of your choosing to help you outside of combat. You get to decide how they appear physically, and if they have a personality of their own. Upon reaching 10th level your assistant is allowed to aid you in combat. You can summon 1 assistant at 6th level, 2 at 9th, 3 at 14th, and 4 at 19th. The assistants levels will be (Your Level / 3 Rounded Up)

Lust's Favor[edit]

Starting at 7th level, you can harness your lust to temporarily fortify one stat of your choice by 1d4, lasting for 1d4/2 hours. This can be used 1 time per Long Rest at 7th level, 2 times at 11th, and 3 times at 17th.

Overflowing Shifting[edit]

At 10th level you can now shift the form of any creature within 15ft of you, though this can only be done with their consent, unless they are under the control of Lust's Hold. This also follows 2nd level: Gender Bend.

Lust's Grip[edit]

After regaining more of your power, you are now able to conjure a physical embodiment of Lust, capable of interacting with physical objects, using it in battle extends melee range to 15ft. After a successful hit using Lust's Grip, you can use a bonus action to grapple the creature with it. At the start of your turn, while a creature is grappled with Lust's Grip you can choose to tighten the constraints as a Bonus Action, dealing 1d6 + your charisma modifier twice, and the target cannot move while grappled by Lust's Grip, unless they succeed a Strength Saving Throw of (DC = 8 + Proficiency Bonus + Charisma Modifier).

Lust's Protection[edit]

You are now capable of manifesting a solid embodiment of your lust to form a protective shield around you or an ally. This shield has (AC = 10 + Your Charisma Modifier + Target's Charisma Modifier) and (HP = 3d6 + Your Charisma Modifier + Target's Charisma Modifier unless it is negative)

Pure Lust[edit]

Upon reaching the 20th level, Lust's Hold can no longer be escaped by taking damage, Lustful Aroma no longer has a DC to resist it at the start of combat, and Lust's Protection can now be cast on one additional target per use. Attacks performed by entities under the effect of Lust's Hold gain a bonus 1d12 damage. Finally, you can now Multiclass into a new Class that can level up separately, to level 20, but you can only gain one of its Hit Dice on every Ability Score Improvement.

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