Demon Lord (3.5e Warlock Patrons)

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Demon Lord[edit]

Destroy their preconceptions of what a man is and you become their personal monster. When they fear you, you become stronger, you become better. But let's never forget, it's a display, it's a posture, like a lions roar, or a gorilla thumping at his chest. If you lose yourself in the display, if you succumb to the horror, then you become the monster,
—The Jackal, Far Cry 2

Baphomet, the Demogorgon, the Pale Night, and more all fall under the category of demon lords. Their motives are as diverse and unpredictable as the demon lords themselves. Often a demon lord will form a pact with a promising mortal just so they can obtain the mortal's soul after death. It can be expected that your soul is forfeit after you die unless you can convince your patron that your services are more valuable than your soul itself. Demon lords also seek power, knowledge, and glory, all things that can be achieved for them by a loyal subject empowered by the demon lord's fiendish gifts.

Forming a Pact with a Demon Lord[edit]

Alignment: Chaotic neutral or chaotic evil

Invocation Required: Baleful utterance, darkness, or entropic warding

Influence: While bound in a pact with a demon lord, your patron expects you to perform acts of chaos and evil whenever you can get away with it. This might be as small as pushing an old person or tripping child or as large as framing a man for a crime he didn't commit. This isn't to say that your patron wants you to openly create chaos and destruction, especially not when subtle acts of cruelty and subterfuge can be used to great effect instead. After all, the most important thing for your patron is that you get results.


Pact Bound (Ex): Upon forming the pact, your patron grants you a small gift of power. You gain Thrall to Demon as a bonus feat as well as darkvision out to 60ft. If you already have darkvision, your range doubles.

Damage Reduction (Ex): The damage reduction granted by your patron is overcome by cold iron.

Patron's Resilience (Ex): Your demonic patron grants you a +2 on saves versus poison and eletricity resistance 5.

Otherworldly Aura (Su): You gain an Aura of Despair; you radiates a malign aura that causes enemies within 10 feet of you to take a –2 penalty on all saving throws.

Gift of the Patron (Sp): You gain Wall of Perilous Fire as a bonus invocation.

Pact Ability (Sp):

Open Rift (5th, greater): As a full round action you can open a number of small number of portals to the lower planes. You may cast summon monster as a sorcerer two levels lower would to summon neutral evil, chaotic neutral, or chaotic evil creatures.

Transcendence (Ex): You become an outsider with both chaotic and evil sub-types. If you were chaotic neutral until this point, your alignment changes to chaotic evil. As an outsider you are no longer affected by abilities that target humanoids such as hold person. Additionally, your resilience increases, giving you a +4 on saves versus poison and electricity resistance 10. These bonuses override the previous ones granted by Patron's Resilience.

Final Blessing (Sp):

All Consuming Blast (8th, dark, eldritch essence): This invocation changes your eldritch blast into a all consuming blast. The fiendish energies powering your blast don’t actually deal fire damage but the appearance is of usually azure or emerald flames. An eldritch blast transformed this way has its damage dice increased to d10's instead of d6's. It also deals full damage to objects instead of half. If a creature is reduced to 0 or lower hitpoints, its remains are consumed 1 round later as if by a destruction spell.


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