Demon (Kimetsu No Yaiba) (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: The blood points need to be written out instead of just listed in the header. Missing the footer. Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Demons[edit]

Demons Are Very Physically Strong With Incredible Offensive, Defensive, And Regenerative Abilities. also Demons they don't Age and they can't die from Old Age

Creating a Demon[edit]

Figure Out How You Became A Demon. Did A Kizuki (One Of The Twelve Demon Moons) Seek You Out, Did THAT MAN Give You A Dose Of His Blood Because Of Your Services Able To Be Provided Or Did You Find A Vial Of A Red Liquid That You Thought Was A Potion But Was So Much More...

Quick Build

You can make a Demon quickly by following these suggestions. First, Consitution should be your highest ability score, followed by Strength. Do This Along With Anything Else You Would Like To Add To Your Character

Class Features

As a Demon you gain the following class features.

Hit Points

Hit Dice: 1d10 per Demon level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Demon level after 1st

Proficiencies

Armor: None
Weapons: Claws
Tools: None
Saving Throws: Con And Str
Skills: Athletics, Acrobatics

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}
  • If you are using starting wealth, you have 10d10x10 GP in funds.

Table: The Demon

Level Proficiency
Bonus
Blood Points Features
1st +2 0 Demon Claws Demon Skin Demon Regeneration Sun Weakness Demons Diet
2nd +2 15 Demon Blood Points
3rd +2 18 Demon Art
4th +2 21 Ability Score Improvement, Demon Regeneration Demon Weapons
5th +3 24 Demon Body Extra Attack
6th +3 28 Steel Skin Limitless Regeneration
7th +3 31 Demon Claws Blood Rush
8th +3 34 Ability Score Improvement, Extra Attack Demon Regeneration
9th +4 37 Sun Resistance
10th +4 40 Demon Weapons Limitless Regeneration
11th +4 44 Blood Rush Demon Aura
12th +4 47 Ability Score Improvement, Extra Attack
13th +5 50 Sun Immunity
14th +5 54 Lower Moon Limitless Regeneration
15th +5 57 Lower Moon Aura
16th +5 60 Ability Score Improvement, Extra Attack
17th +6 63 Upper Moon Blood Rush
18th +6 67 Upper Moon Aura Demon Kings Body
19th +6 70 Ability Score Improvement, Extra Attack Demon Kings Regeneration
20th +6 80 Demon Kings Aura Demon Kings Rage Demon Kings Blood

Demon Claws[edit]

starting at level 1, you get Demon claws.

Your Fingernails Lengthen And Sharpen Now Dealing 1d4 Slashing Damage Increasing To 2d6 At Level 7

Demon Skin[edit]

Your Skin Is Much Tougher Than A Normal Human Giving You An AC Of 13+Con Modifier

Demon Regeneration[edit]

As A Bonus Action You Can Regenerate 1d8HP + Con modifier Increasing By 2d8 At Levels 4, and 8. You gain +1 charges for regeneration every 3 levels.

Sun Weakness[edit]

When You End Your Turn In Direct Sunlight You Take 3d12 Radiant Damage This Is Lowered To 1d12 At Level 9. You Gain Immunity At Level 13

Demons Diet[edit]

As A Demon Your Diet Is Inconvenient, If You Eat Humanoid Flesh You Gain 1d6 Temp HP 1d2 Blood Points if you eat demon flesh

Demon Blood Points[edit]

Starting at level 2, you get blood points.

As A Demon Your Blood Is How You Use Your Demon Art Or Blood Skills. You start with 15 blood points and can refill them after a short rest. You get points for each demon level you achieve, as shown in the table.

Blood Skills[edit]

You Can Use Blood Points To Do Special Attacks

Demon Air Kick 3bp You Knock Your Enemies In The Air And Deal 1d12 Bludgeoning Damage Per 3 Blood Points

Flying Strike 4bp You Leap In The Air And Smash The Ground Dealing 1d12 Bludgeoning Damage To Everyone In A 10ft Radius. Increases By 1d12 Per 4 Blood Points

Flurry Of Blows 4bp You Strike Your Enemies 2d4 Times Dealing 1d8 Bludgeoning Damage Per Hit. Increases By 1d8 Per 4 Blood Points

Demon Choke Slam 6bp You Grab Your Enemy's Neck Leaping And Slamming Them On The Ground 10ft Forward Dealing 2d10 Bludgeoning Damage. Increases bY 1d10 Per 3 Blood Points

Demon Weapons[edit]

You Have The Ability To Turn Some Weapons Into Demon Weapons That You Gain Proficiency With. They Do 2d8 More Damage And You Can Use Them. This Includes Scythes Claws Whips Quarter Staves

Extra Attack[edit]

starting at level 5, you get extra attack of Demon body.

Whenever You Make A Unarmed Strike Or Blood Skill You Can Make Another Unarmed Strike. Increases By 1 Unarmed Strike At Levels 8, 12, 16, 19.

Steel Skin[edit]

Your Skin Is As Strong As Steel Increasing Your AC To 14+Con Modifier

Limitless Regeneration[edit]

At The End Of Your Turn You Regen 1d8 HP, This Increases By 1d8 At Levels 10 And 14

Blood Rush[edit]

By Spending 25 BP You Take 20 Less Damage, 20 Movespeed, 10 More Damage Dealt, 2d12 Temp HP. This Lasts One Minute And Can Be Used Once Per Long Rest Or You Eat Humanoid Flesh.

Demon Aura 5BP[edit]

Once Per Long Rest You Can Unleash Your Aura To Make All Enemies In A 100ft Radius Frightened If They Fail A DC 14 Charisma Save.

Lower Moon[edit]

Your Body Has Become Much More Powerful, You Gain 30ft Of Movement, You Have An AC of 15+ Con Modifier, You Also Gain 1d10 MaxHP Per Time You Eat Humanoid Flesh (Max of 10)

Lower Moon Aura 10BP[edit]

As A Lower Moon, Your Aura Is Stronger. Once Per Long Rest Make All Enemies In Sight Frightened If They Fail A DC 18 Charisma Save.

Upper Moon[edit]

Your Body Is The Strength Of An Upper Moon, You Gain 35ft Of Movement, Have An AC Of 18+ Con Modifier, Every Time You Drink demon Blood You Gain 1d12 Max Hp

Upper Moon Aura 15BP[edit]

Your Aura Is Almost At Its Peak. All Enemies In A 250ft Radius Frightened And Prone If They Fail A DC 18 Charisma Save

Demon Kings Body[edit]

Your Body Is Perfected. You Gain 9d10 Max Hp, You Gain 50ft Of Movement, Have An AC of 20+ Con Modifier.

Demon Kings Regeneration[edit]

When You Spend A Bonus Action To Regenerate You Gain 5d12+ Con Modifier Hit Points

Demon Kings Aura 40BP[edit]

Prone,Are Paralyzed, Once Per Long Rest All Creatures You Choose In A 500ft Radius Fall Prone, Are Paralyzed, Lose All Vision Not Within 10ft, All Movespeed is 0, This Lasts For Concentration Up to 1 minute Unless You Dispell It Or Die

Demon Kings Rage 30BP[edit]

You Can Use This Once Per Long Rest, It Gives You 50ft Of Movespeed, 30 Temp HP, 10 To All Stats. This Last 1 Minute

Demon Kings Blood 20BP[edit]

You Have Blood So Potent It Is Exactly The Same As demon king blood. You No Longer Gain Any Boosts From Consuming demon king Blood Though.

Demon Feature[edit]

At Level 3 You Gain A Demon Art, You Gain Multiple Different Moves For Each Demon Art. You Will Gain Moves At Different Levels Depending On The Demon Art. These Moves Each Cost A Certain Amount Of BP

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Demon Art[edit]

side effects[edit]

control side effects[edit]

when you get a negative effect you can use this ability to use up All your Blood Point All of the negative effects you can use on 1 Range attacks or 1 melee attacks when you hit the a creature they get all the negative effects

Ice Fans[edit]

Lotus Ice

You Create Lotus Flowers From Your Fans In A 10ft Cone, If Stepped On Deals 1d10 Cold Damage

Baron Hainan Garden

You Do 2d6 Slashes Which Each Do 1d8 Cold Damage

Frozen Clouds

You Swing Your Fans To Create A 30ft Cone Of Freezing Wind Which Freezes Whatever It Comes In Contact With Dealing 2d10 Cold Damage And Freezing Until Your Next Turn.

Scattered Lotuses

You Unleash 3d10 Frozen Ice Shards To Hit An Enemy Dealing 3 Cold Damage Each

Frozen Ice Princesses

Creating Two Ice Sculptures To Your Left And Right Side To Blow 1d10 Ice Shards Each Dealing 1d8 Cold Damage Each

Wintry Icicles

3d4 Icicles Pierce Your Enemy Dealing 2d8 Cold Damage Each

Lotus Vines

You Create Many Vines Out Of Ice Which Freeze An Enemy For 2 Of Your Turns Dealing 3d12 Cold Damage

Divine Child

You Create A Clone Of Yourself Made Of Ice, When You Use A Move He Does The Same. It Has The Same HP As You Do.

Hoarfrost Lily Bodhisavatta

You Summon A Giant Ice Statue Under You Which Uses Frozen Clouds With a 100ft Cone And 5d10 Cold Damage

Shockwave[edit]

Kick Slam 2BP

You Kick An Enemies Neck Dealing 1d6 Bludgeoning Damage And Knocking Them Prone

Kick Flurry 2BP

You Kick An Enemy 2d8 Times Dealing 1d4 Bludgeoning Damage Each Hit

Shockwave Blasts 3BP

You Send Out 2d4 Blasts Of Energy Dealing 1d12 Force Damage Each

Compass Needle 5BP

You Make A Compass Shaped Like A Snowflake On The Ground Spanning 15ft In Diameter. You Gain The Following Buffs: +3 To Hit With Unarmed Strikes, You Deal 3d6 Force Damage With Unarmed Strikes, You Gain 3d12 Temp Hp. This Lasts 15 Minutes Or Until Dispelled

...

Move Name

...

Move Name

...

Hantengu[edit]

Thunder Orbs 3BP

Thunder Strikes Around You Dealing 1d10 Thunder Damage To All Enemies In A 10ft Circle

Lightning Strike 3BP

Lightning Strikes One Enemy Within 100ft Dealing 2d10 Thunder Damage

Winged Hurl 3BP

You Sprout Wings For 10min Gaining A Flight Speed Of 35ft

Wind Typhoon 4BP

A Gust Of Wind Strikes In A 20ft Cone Dealing 2d12 Bludgeoning Damage To Everyone Within Range Knocking Them Back 15ft

Wood Dragons 4BP

1d4 Dragons Made Of Wood Slam Down On An Enemy Dealing 2d12 Bludgeoning Damage

Dragon Flurry 5BP

2d6 Dragons Made Of Wood Circle Within A 30ft Cone Dealing 1d12 Bludgeoning Damage Each

Thunder Spear 5BP

You Create A Spear With Blades Akin To Tree Branches Dealing 3d12 Piercing Damage Per Hit (Lasts Until Desummoned) (Max One Summoned)

Reaper[edit]

Reap Of Despair

You Dash Forward 5ft While Slashing All Creatures Within 10ft Twice Dealing 1d8 Slashing Damage Per Hit

Sonido

You Dash Rapidly Within A 20ft Circle 1d10 Times Dealing 2d10 Slashing Damage To All Enemies Within Radius

Blazing Amputation

You Slash An Enemy 3d8 Times Dealing 1d6 Times

Quick Tackle

You Dash 2 Tiles Behind An Enemy Slicing Them Dealing 2d12 Slashing Damage

Speed Rush

You Charge Forward 3x Your Movespeed Grabbing Your Enemy Dragging Them Behind You on The Ground Dealing 1d8 Bludgeoning Damage Per Tile

Leaping Slashes

You Grab An Enemy Leaping In The Air Dealing 3d12 Bludgeoning Damage Then Slamming Them To The Ground

Rapid Slashes

You Slash An Enemy 2d6 Times Dealing 2d6 Slashing Damage Per Hit

Blood Burst[edit]

Blood Shot

You Shoot Out An Explosion Dealing 1d10 Fire Damage

Explosive Chokeslam

You Grab Your Enemy's Neck Leaping And Slamming Them On The Ground 10ft Forward Dealing 2d8 Bludgeoning Damage.

Explosive Burst

You Rush Toward An Enemy Up To 25ft Dealing 2d10 Fire Damage

Explosive Landmines

You Put Exploding Piles Of Fire On The Ground Dealing 3d10 Fire Damage To Any Enemy In Radius

Explosive Blood Slashes

You Slash 2d6 Times Dealing 2d8 Slashing Damage Per Hit

Blood Burst

You Mark A Target To Explode Dealing 4d12 Fire Damage

Flying Strike

You Leap In The Air And Smash The Ground Dealing 3d20 Bludgeoning Damage To Everyone In A 10ft Radius.

Flurry Of Blows

You Strike An Enemy 4d12 Times Dealing 3 Bludgeoning Damage Per Hit

Multiclassing[edit]

If you try to multiclass as anything other than a breather or other demon slayer class YOU LOSE YOUR CLASSES AND START OVER AT THAT LEVEL Prerequisites. To qualify for multiclassing into the demon class, you must meet these prerequisites: 15STR 16CON (You Need demon king Blood And Lose Your Current Class(Unless A Breather) And Start Demon Class At What Level You Drank The Blood) Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: Athletics, Acrobatics,

0.00
(0 votes)

Home of user-generated,
homebrew pages!


Advertisements: