Demigryph (5e Creature)
Demigryph[edit]
Large beast, unaligned Armor Class 12
Skills Perception +5 Keen Hearing and Sight. The demigryph has advantage on Wisdom (Perception) checks that rely on hearing or sight. Running Leap. With a 10 feet running start, the demigryph can long jump up to 25 feet. ACTIONSMultiattack. The demigryph makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.
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A subspecies of the famous griffon, the demigryph is creature similar in almost every way except for the fact that it has no wings, and its front legs are similar to a lion’s claw. Easily Trained. Unlike the griffon, a demigryph is much easier to tame from an egg; however, it is still a hard endeavor to any none proficient trainers. A demigryph is still a loyal mount for its master, yet some might see a better use for it as a guarding beast. |
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