Demi-Fiend (5e Class)

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Demi-Fiend[edit]

Transformed Mortals[edit]

Demi-Fiends are people who have been transformed by magic and been turned into a demon.

Creating a Demi-Fiend[edit]

Hitoshura.600.92300.jpg
The Original Demi-Fiend from Shin Megami Tensei III: Nocturne


Quick Build
You can make a Physical based Demi-Fiend quickly by following these suggestions. First, Strength should be your highest ability score, followed by Dexterity. Second, choose the Soldier background. Third, choose <!-elaborate on equipment choices->
You can make a Magic based Demi-Fiend quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom or Charisma. Second, choose the Sage background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Demi-Fiend you gain the following class features.

Hit Points

Hit Dice: 1d8 per Demi-Fiend level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Demi-Fiend level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons
Tools: Any tool of your choice
Saving Throws: Dexterity, Constitution
Skills: Choose three from Arcana, Investigation, Insight, Intimidation, Perception, and Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) An Explorer's Pack or (b) a Dungeoneer's Pack
  • Any tool of your choice

Table: The Demi-Fiend

Level Proficiency
Bonus
Features
1st +2 The Power of the Magatama, Demonic Strength, Fiendish Body
2nd +2 Demonic Magic, Press Turns
3rd +2 Magatama Mercantilism
4th +2 Ability Score Improvement
5th +3 Magatama Mercantilism Improvement
6th +3
7th +3 Magatama Mercantilism Improvement
8th +3 Ability Score Improvement
9th +4
10th +4 Magatama Mercantilism Improvement
11th +4
12th +4 Ability Score Improvement
13th +5 Magatama Mercantilism Improvement
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6 Magatama Mercantilism Improvement
19th +6 Ability Score Improvement
20th +6 The True Power of the Magatama

The Power of the Magatama[edit]

“The Magatama is the essence of demons, and by consuming this, you will become a demon"

Magatamas are bug-like creatures you can ingest to gain access to new skills and spells. The magatama also increases your stats, regardless of if they pass the 20 threshold. Despite these benefits, you may only have one magatama active at a time.

There are 25 total magatama that will be detailed at the end of the class description, and your character starts with the Marogeh magatama. You choose to gain either the Wadatsumi or Ankh magatama after defeating a powerful enemy of your DM’s discretion, and you gain the other one at your DM’s discretion as well. The rest of the Magatama are purchasable from demonic beings that only you can see when you take a long rest.

You can change what magatama you have equipped only when outside of combat.

You may only use the skills granted by the magatama after attuning to it and meeting the level requirement.

In addition to this, the first skill learned from a magatama takes half the attuning time. Attuning takes an amount of time equal to the required level of the skill multiplied by 6 hours. (e.g. level 4 skill would take 24 hours to learn). You may keep a maximum of 8 skills/spells within yourself at any given time. If you wish to replace one, you can attune to a magatama and replace it, and you can relearn any skill at any time, you merely need to attune.

Demonic Strength[edit]

At 1st level, instead of your unarmed strikes doing their regular damage, they deal 1d6 bludgeoning damage.

This damage increases to 2d4 bludgeoning damage at level 6 and 3d4 bludgeoning damage at level 10.

You are also considered a Large creature for the sake of lifting or carrying capacity.

Fiendish Body[edit]

Starting at 1st level, due to being half-demon, you do not need to eat, sleep, or drink, but you can consume food or drink if you wish, you also stop aging. You are also immune to all diseases.

In addition to all of this, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + 5.

However, all of these benefits don’t come without a price. Unless you conceal yourself, people will see you as a pure demon, and will either be skeptical of you, fear you, or will attack you outright.

Demonic Magic[edit]

Upon reaching 2nd level, you should have unlocked your next magatama, so you now have access to magic skills. Instead of spell slots, you use an mp based system.

You calculate your max MP by using this calculation: (Level + (Intelligence+Wisdom+Charisma/1.5)) x 3 = mp

You fully regain MP on a long rest, and you regain half your MP on a short rest.

When magic is referenced is in this class, magic is equivalent to your intelligence, wisdom, and charisma grouped together.

Press Turns[edit]

When in combat, you have discovered how to exploit your enemies' habits and weaknesses. Starting at 2nd level, if you manage to land a critical hit or hit an enemies weakness, you gain a “Press Turn”, this is an extra turn that is consumed when doing another action or bonus action.

Alternatively, you can pass the Press Turn to one of your allies, so they may act on your turn, using either an action or bonus action.

An ally using a Press Turn does not consume their turn in the initiative order.

Magatama Mercantilism[edit]

At level 3, the magatamas you unlock are unlocked in sets, and each set costs a different amount of money to purchase.

The prices are determined by your DM, as every game has different amounts of currency in circulation.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Magatama Mercantilism Improvement[edit]

You begin to understand the mannerisms of the demons you buy your magatamas from, and they decide to give you discounts.

  • At level 5, you have a 4% discount.
  • At level 7, you have an 8% discount.
  • At level 10, you have a 12% discount.
  • At level 13, you have a 16% discount.
  • At level 18, you have a 20% discount.

The True Power of the Magatama[edit]

At level 20, you have reached the pinnacle of your strength, which unlocks the Masakados magatama.

Table of Magatama[edit]

List of Regular Magatama
Set 0 Ankh Wadatsumi Marogeh
Set 1 Iyomante Hifumi Shiranui
Set 2 Narukami Kamudo Anathema
Set 3 Nirvana Marukumo Miasma
Set 4 Geis Djed Muspell
Set 5 Kamurogi Gehenna Satan
Set 6 Adama Vimana Gundari
Set 7 Sophia Kailash Gaea
Masakados
True Power Masakados

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Demi-Fiend class, you must meet these prerequisites: Come into contact with a demonic being and gain their support. Have at least 12 in each Ability Score.

Proficiencies. When you multiclass into the Demi-Fiend class, you gain the following proficiencies: Intimidation, Persuasion

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