Delta Knight (5e Class)

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Delta Knight[edit]

Delta Knight[edit]

Creating a Delta Knight[edit]

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Quick Build

You can make a Delta Knight quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the Knight background. Third, choose the rapier, leather armor, and a explorer's pack this includes a hand crossbow with 20 bolts and a set of tinker’s tools.

Class Features

As a Delta Knight you gain the following class features.

Hit Points

Hit Dice: 1d10 per Delta Knight level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Delta Knight level after 1st

Proficiencies

Armor: Light armor, medium armor
Weapons: Any one-handed melee weapon, hand crossbows, one-handed firearms (Optional)
Tools: Tinker’s tools
Saving Throws: Strength, Dexterity
Skills: Choose two from Athletics, Acrobatics, Arcana, Perception, Survival, Sleight of hand, Investigation, and Insight

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a longsword or (b) a rapier
  • (a) scale mail or (b) leather armor
  • (a) a dungeoneer's pack or (b) a explorer's pack
  • A hand crossbow with 20 bolts and a set of tinker’s tools
  • If you are using starting wealth, you have 5d4x10gp in funds.

Table: The Delta Knight

Level Proficiency
Bonus
Features Gadgets Known
1st +2 Delta Training 0
2nd +2 Unorthodox Fighting Style, Gadgets 2
3rd +2 Delta Path 2
4th +2 Ability Score Improvement 2
5th +3 Extra Attack 3
6th +3 3
7th +3 4
8th +3 Ability Score Improvement 4
9th +4 5
10th +4 5
11th +4 5
12th +4 Ability Score Improvement 6
13th +5 6
14th +5 6
15th +5 7
16th +5 Ability Score Improvement 7
17th +6 7
18th +6 8
19th +6 Ability Score Improvement 8
20th +6 8

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Delta knight class, you must meet these prerequisites: Dexterity or Strength score of 13 or higher.

Proficiencies. When you multiclass into the Delta knight class, you gain the following proficiencies: Any one-handed melee weapon, hand crossbows, tinker’s tools, light and medium armor

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