Deerachnid (5e Creature)

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Deerachnid[edit]

Medium monstrosity, unaligned


Armor Class 14 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 17 (+3) 16 (+3) 17 (+3) 15 (+2)

Skills Perception +5
Proficiency Bonus +2
Damage Resistances necrotic, poison
Condition Immunities charmed, poisoned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages understands Common but can't speak
Challenge 2 (450 XP)


Ceaseless Shrieking. Each creature that starts its turn within 50 feet of the deerachnid and can hear must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Antler Defense. Unsuccessful attempts to grapple the deerachnid result in the creature taking 6 (1d8 + 2) slashing damage.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.

Legs. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 15 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

BONUS ACTIONS

Nimble Escape. The deerachnid takes the Disengage or Hide action.


Evilderr.jpg

A deerachnid is a truly strange creature that somewhat resembles a deer, but with eight legs that end in sharp blades. Upon closer inspection, their faces will appear somewhat like a tarantula, with their antlers appearing more like spider legs than any horns found on any sort of mammal.

Nightmarish Shriek. The deerachnid is infamous for its incessant shrieking, a sound so horrible that it drives most of its predators away, leaving the creature to feed peacefully on grasses and ground plants. This sound has been described as somewhere between a cicadas rattle and a woman's scream, and is highly unpleasant to all who have heard it. Though it has been called a ceaseless shriek, in reality this sound is only produced by the deerachnid when in the presence of predators, as otherwise it will remain silently grazing when unaware of any threats in its vicinity.

Indomitable. Those that can endure the warning cry of the deerachnid are ensnared within a web launched from the creature's mouth, giving the deerachnid time to flee. If given the option, this creature would much rather avoid conflict than respond with aggression, but when push comes to shove, this creature will fight back, ferociously so. Its antlers prevent it from being simply subdued, and when backed into a corner this beast can deliver a nasty bite.

Blight of Nature. There are those who believe these creatures to be monstrosities of nature conjured forth through some dark ritual, meant to serve as guardians of the wilderness, though in reality these creatures' function more like scarecrows than loyal guardians. Only appearing in areas that have experienced a sharp decline in fauna as a result of deforestation or overhunting, the sighting of these creatures is viewed as a bad omen by many and will generally ward off all but the hardiest of hunters from the afflicted area, giving it time to heal and replenish before migrating to different lands.

Noble Monstrosity. As has been mentioned before, despite their frightening appearance, these creatures are in fact skittish in nature and every bit afraid of predators as an ordinary deer would be. They are not the ferocious beasts they are made out to be, but they will defend themselves if they have to, as it is their ancient calling to do so. Only born in dire times of overhunting, the deerachnid stand out as the black sheep of their herd with their prominent arachnid features, growing at a rapid rate until reaching maturity within about 6 months, at which point they will detach from their heard and travel far and wide through the remote wilderness in search of a mate, while through some unknown sense remaining within areas decimated by overhunting. Though it is more common for this beast to run from danger, it will attack those it witnesses hunting deer, at least until they are good and spooked, at which point it will retreat back into the forest and continue its solitary lifestyle.

Herd Rebirth. After a deerachnid has found a mate, it will retreat into a secluded section of the forest where it will lay up to 200 eggs, each containing a developing deer that will hatch as a fully grown deer after 6 months time. This process is highly taxing upon the deerachnid mother and will usually result in its death.

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