Deer (3.5e Creature)
From D&D Wiki
Deer | |
---|---|
Size/Type: | Medium Animal |
Hit Dice: | 2d12+2 (15 hp) |
Initiative: | +3 |
Speed: | 50ft |
Armor Class: | 15 (+3 Dex, +2 Natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +2/+4 |
Attack: | Gore 1d8+2 (+4 melee), Kick 3d4+2 (+4 melee) |
Full Attack: | Gore 1d8+2 (+4 melee), Kick 3d4+2 (+4 melee) |
Space/Reach: | 5ft/5ft |
Special Attacks: | |
Special Qualities: | Evasion |
Saves: | Fort 4, Ref 7, Will 2 |
Abilities: | Str 15, Dex 17, Con 15, Int 2, Wis 5, Cha 5 |
Skills: | Hide +8, Move Silently +8 , Listen +5, Spot +6, Search +6, Escape Artist +6 |
Feats: | Run, Endurance, Scent |
Environment: | Any |
Organization: | Solitary, Herd (2-14) |
Challenge Rating: | 1 |
Treasure: | Standard |
Alignment: | Neutral |
Advancement: | By character level |
Level Adjustment: | 0 |
This graceful creature moves in leaps and bounds. Its soft fur and delicate appearance betrays the ferocity and strength behind its movements.
Combat[edit]
Deer will usually flee when threatened, but will fight back if cornered or in a herd.
Back to Main Page → 3.5e Homebrew → Creatures → CR 1