Deep Tentacle (5e Creature)

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Deep Tentacle[edit]

Medium undead, unaligned

Armor Class 10
Hit Points 7 (1d8 + 3)
Speed 5 ft., swim 40 ft.

16 (+3) 10 (+0) 16 (+3) 3 (-4) 10 (+0) 3 (-4)

Proficiency Bonus +2
Damage Immunities poison
Condition Immunities blinded, deafened, poisoned
Senses blindsight 10 ft. (blind beyond this radius), passive Perception 10
Languages understands any one language (usually Common) but can't speak
Challenge 1/8 (25 XP)

Mindless. The tentacle is immune to any effects that would read its thoughts or reveal its emotions.

Underwater Camouflage. The tentacle has advantage on Dexterity (Stealth) checks made while underwater.


Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target is grappled (escape DC 13). A tentacle may only grapple one target at a time.

A deep tentacle is a sea snake-like creature, made from a severed tentacle given life through dark magic. They sometimes serve aquatic wizards as familiars. They can be very hard to see while submerged, but they aren't very powerful, usually restraining the foes of their leaders for more threatening allies to take care of.

Undead Nature. A deep tentacle doesn't require air, food, drink, or sleep.

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