Deep Tentacle (5e Creature)

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Deep Tentacle[edit]

Medium undead, unaligned


Armor Class 10
Hit Points 7 (1d8 + 3)
Speed 5 ft., swim 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 3 (-4) 10 (+0) 3 (-4)

Condition Immunities blinded, deafened
Senses blindsight 10 ft. (blind beyond this radius), passive Perception 10
Languages understands any one language (usually Common), but can't speak it
Challenge 1/8 (25 XP)


Mindless. The deep tentacle is immune to any effects that would read its thoughts or reveal its emotions.

Underwater Camouflage. The deep tentacle has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target is grappled (escape DC 13). A deep tentacle may only grapple one target at a time.


A deep tentacle is a sea snake-like creature, made from a severed tentacle given life through dark magic. They sometimes serve aquatic wizards as familiars. They can be very hard to see while submerged, but they aren't very powerful, usually restraining foes of their leaders for more threatening allies to take care of.

Undead Nature. A deep tentacle doesn't require air, food, drink, or sleep.



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