Deep One Behemoth (5e Creature)
From D&D Wiki
Deep One Behemoth[edit]
Huge monstrosity (deep one), neutral evil Armor Class 17 (natural armour)
Proficiency Bonus +4 Amphibious. The deep one can breathe air and water. Aquatic. While in water, the deep one has advantage on attack rolls against any creature that doesn't have an innate swimming speed. Siege Monster. The deep one deals double damage to objects and structures. ACTIONSMultiattack. The deep one makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) slashing damage. Tentacles. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the deep one can't use its tentacles on another target.
|
[[File:|thumb|600px|]] Behemoths are elite deep ones that have lived for centuries. While not as towering as Dagon or Hydra, they are more than twice as tall as the average deep one. The ranks of Hydra's inner circle are filled with behemoths. |
Back to Main Page → 5e Homebrew → Creatures