DeepWave Strider (5e Creature)

From D&D Wiki

Jump to: navigation, search

DeepWave Strider[edit]

Large beast, unaligned


Armor Class 15 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 35 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 16 (+3) 8 (-1) 11 (+0) 9 (-1)

Proficiency Bonus +2
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)


Water Breathing. The strider can only breathe underwater.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.


The DeepWave striders are a peaceful race of creatures that wander along the empty plains of the DeepWave Wastes. They have four long, thin legs that allow them to easily traverse the sandy terrain that is the waste. They also use these long legs to kick up sand, and they use their filter-feeding mouths to eat the bacteria in the sand.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: