DeepWave Ice Golem (5e Creature)
DeepWave Ice Golem[edit]
Large construct, neutral Armor Class 16 (natural armor)
Saving Throws Str +5, Con +4, Wis +1 ACTIONSMultiattack. The golem makes two slam attacks. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and 9 (2d8) cold damage.
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DeepWave ice golems are a bit different from their surface counterparts. Due to the incredibly cold temperatures at those depths, they can be easily created by someone who wants to. They often act as bodyguards to their masters and their companions and can be given personality at the creator's will. Some ice golems roam the depths, searching for a new master, or perhaps carrying out their previous master's orders, like most golems do when left to their own devices. Constructed Nature. A DeepWave ice golem doesn't require air, food, drink, or sleep. |
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