Decay (5e Class)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing subclasses.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Decay[edit]

A Quirk that allows you to turn anything into dust just by touching it with your fingers. A quirk that will let you destroy the world that gave rise to you, and everything connected to it!.

Creating a Symbol of Fear[edit]

x434545.jpg.pagespeed.ic.43qOskB66A.jpg
Shigaraki unlocking the true power of Decay.
Quick Build

You can make an Decay User quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution.

Notes

This class has no subclasses and is not very versatile as the quirk is very straight forward and solely based on dealing damage.

Class Features

As a Decay you gain the following class features.

Hit Points

Hit Dice: 1d10 per Decay level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Decay level after 1st

Proficiencies

Armor: Light Armor
Weapons:
Tools:
Saving Throws: Dexterity, Constituion
Skills: Choose three from Acrobatics, Athletics, Intimidation, Persuasion, Slight of Hand.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • leather armor
  • (a) a dungeoneer's pack or (b) an explorer's pack
  • If you are using starting wealth, you have 4d4 x 10gp in funds.

Table: The Decay

Level Proficiency
Bonus
Features Decay Dice Decay Spread
1st +2 Decay 2d6 0ft
2nd +2 Spreading Decay 2d6 0ft
3rd +2 Fingerless Control, Lingering Decay 2d6 0ft
4th +2 Ability Score Improvement 2d8 0ft
5th +3 Fingerless Control Improvement, Extra Attack 2d8 0ft
6th +3 Festering Soil 2d8 5ft
7th +3 Fingerless Control Improvement, Instant Decay 3d6 5ft
8th +3 Ability Score Improvement, Vessel of Decay 3d6 10ft
9th +4 Fingerless Control Improvement 3d6 10ft
10th +4 Destruction in the Palm of your Hand 3d8 10ft
11th +4 Structural Decay, Critical Decay 3d8 15ft
12th +4 Ability Score Improvement, Death and Decay 3d8 15ft
13th +5 "Plus Ultra" 4d6 15ft
14th +5 Lingering Decay Improvement 4d6 25ft
15th +5 Walking Disaster 4d6 25ft
16th +5 Ability Score Improvement 6d6 25ft
17th +6 Presence That Decays 6d6 50ft
18th +6 Critical Decay Improvement 6d6 50ft
19th +6 Ability Score Improvement 8d6 50ft
20th +6 Symbol of Fear 8d6 100ft

Decay[edit]

Starting at 1st level, Your hands become weapons of mass destruction. Anything you touch with all five fingers will begin to decay no matter if you want it to or not. Your body is the only thing not effected by decay and they only way to hold objects it to hold them with a maximum of only 4 fingers causing all attacks made with weapons to be made with disadvantage. As an action, you may make an unarmed strike against someone touching them with all five fingers of a hand, dealing 2d6 necrotic damage, adding your Dexterity modifier to damage rolls. This attack will ignore Ac but you will still roll a 1d20 for the chance of a critical hit, if an enemy has seen it used or knows of your ability to decay they may make a Acrobatics or Athletics check with a DC of 12 + Dexterity + Proficiency bonus, if you have advantage on attack rolls they will roll with disadvantage, If they Succeed the check the enemy will either Dodge out of the way or grab your wrist before your hand can reach them. if you succeed a grapple or shove action you must also roll for damage. Decay also automatically crits against structures and objects . The damage of this ability increases at 4th, 7th, 10th, 13th, 16th, and 19th levels respectively.

Spreading Decay[edit]

At 2nd level your decay begins to to evolve and it gains the ability to spread through out targets. Any object or creature touching the Victim of Decay after it has hit will take an equal amount of damage without the opportunity of a Acrobatics / Athletics check.

Fingerless Control[edit]

At 3rd level your mastery of decay continues to grow more and more. you may now activate decay with only 4 fingers, but still cannot control what or when you decay when using 5 fingers. Your mastery allows you to reduce the fingers needed by 1 at 5th, 7th and 9th level respectively.

Lingering Decay[edit]

At 3nd level the effects of your Decay will continue to spread through the victim after your hand releases them. after successfully landing the Decay action the creature that got hit by it will take 1d6 necrotic damage at the start of each of its turns for one minute after. (This effect stacks an amount of times equal to your constitution modifier) 1d8 at 4th level, 1d10 at 10th level, 1d12 at 16th level.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. you can't increase an ability score above 20 using this feature

Extra Attack[edit]

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Festering Soil[edit]

At 6th level decays ability to spread has evolved even further! As an action you may touch the ground and let decay run through it, destroying it. anyone standing within 5ft around you or 5ft below you that is touching the ground will get hit by decay. as a reaction any creature standing on the ground decay will move through may make a Athletics Check with a DC at the DMs discretion to jump away before they are hit. This ability's Range will be increase as stated in the Decay Spread Column.

Instant Decay[edit]

Beginning at 7th level, If an creature has a CR level 1/4 of your level + Dex Modifier, when landing a decay action they will instantly turn to dust and die.

Vessel of Decay[edit]

at 8th level your body becomes fully accustomed to decay and attacks like it. you gain immunity to necrotic damage.

Destruction in the Palm of your Hand[edit]

At 10th level you have completely mastered your control over decay. You may now control when decay activates and when it is null no matter the amount of fingers, allowing you to grab objects and touch creatures without activating Decay unless you want to, removing the disadvantage when holding weapons.

Structural Decay[edit]

At 11th level your Decay will move through Buildings like lighting through the sky. when you use decay on a structure whether that is with the Decay action or the Festering Soil Action, Decay will always destroy the entire Building unless you decide not to.

Critical Decay[edit]

At 11th level attacks made with Decay will now crit on 19-20s. This ability will increase to 18-20 at 18th level.

Death and Decay[edit]

At 12th level Decay will gain the ability to overcome Immunities, reducing them to resistances.

"Plus Chaos"[edit]

At 13th level , you are able to sacrifice your own health in order to deal more damage. You may add damage up to your level per attack, taking an equal amount of damage. When scoring a critical hit, you may choose to take 2 levels of exhaustion to double the amount of damage dice you roll; you must start with no exhaustion before using this feature again, you may use this feature and amount of times equal to your constitution modifier per long rest.

Lingering Decay Improvement[edit]

At 14th level The Lingering Decay in a creature will begin to spread, If a creature suffering with Lingering Decay touches another creature that does not have it they will gain the effect for one minute.

Walking Disaster[edit]

At 15th level Decay has begun to awaken. Decay is no longer limited to your fingers but can also be used when all 5 of your toes are touching something. allowing you to use the Festering Soil action as a bonus action.

Presence That Decays[edit]

At 17th level, you advantage on all intimidation Checks and can force someone to make a Wisdom Saving Throw with a DC equal to your Decay DC or else they will be frightened by you for 10 mins, they may reroll at the end of each of their turns, after which they are immune to the feature for the rest of the day, you may use this feature an amount of times equal to your Constitution modifier.

Symbol of Fear[edit]

At 20th level, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage. In addition, you are immune to being charmed, frightened, and incapacitated while above 0 hit points.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Decay class, you must meet these prerequisites: Cannot Multiclass into Decay

Proficiencies. When you multiclass into the Decay class, you gain the following proficiencies: Cannot Multiclass into Decay

5.00
(3 votes)

Back to Main Page5e HomebrewClasses


Home of user-generated,
homebrew pages!


Advertisements: