Deathtouched (5e Subclass)

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Deathtouched Bloodline[edit]

Sorcerer Subclass

Your innate magic comes from a past encounter with death. Perhaps you survived an encounter with undead, a vampire's bite, a ghostly posession or a spectre's life drain. Maybe you have vampiric blood in your veins, or were possessed by a lich once. Maybe you had even died temporarily, and came deathly close with crossing the Ethereal.

Deathblooded[edit]

When choosing this bloodline, you gain resistance to necrotic damage. You also learn one necromancy cantrip from any class and does not count against your number of cantrips known. You also gain +1 HP for each sorcerer level you take with subclass. At level 10, you become immune to necrotic damage.

Expanded Spell Lists[edit]

You gain access to the following spells. They are sorcerer spells for you, they do not count towards your spells known.

Deathtouched Sorcerous Origin Spells[edit]
Spell Level Spells
0th Dark Exchange, Shadow Warp
1st Inflict Wounds, Body Snatch
2nd Ray of Enfeeblement, Blood Boiling
3rd Vampiric Blade, Bestow Curse
4th Death Ward, Denaliah's Dark Chains
5th Defibrilate, Sanguine Mantle
6th Harm, Soul Bomb
7th Resurrection, Withering Destruction
8th Clone, Death Blade (Variant)
9th True Resurrection, Eversion

Memories of the Fallen[edit]

Also at 1st level, you gain the ability to access the memories of the deceased. By preforming a 1 minute ritual on a corpse, you can gain insight into how that creature died. If you already witnessed that creature’s death, you instead gain another random memory from the corpse. This feature can only be used once per corpse.

Amongst Death[edit]

Starting at 6th level, your connection to death allows you to cast speak with dead without a spell slot. You must complete a short or long rest to be able to use this feature again.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Inescapable Death Affinity[edit]

At the 6th level, necrotic damage you deal ignores resistance.

Incorporeality[edit]

Starting at 14th level, you gain the ability to straddle the line between the realms of the living and the dead. As an action, you can spend 5 sorcery points to become incorporeal for 1 minute. While incorporeal, you gain advantage on stealth checks, and can move through objects as though they were rough terrain. You have immunity to the petrified, grappled, and restrained conditions while incorporeal. Your movement does not provoke attacks of opportunity for the duration. You also gain resistance to all damage except for radiant, force and psychic damage while in this state. This feature ends early if you become incapacitated.

If you are inside an object or occupied space when this effect ends, you are ejected to the nearest unoccupied space, knocked prone, and you take 8d8 force damage. (this damage cannot be reduced.)

Thanotic Incarnum[edit]

At level 18, as an action, you can spend 5 sorcery points to become like death itself. For 1 minute, you gain the following effects:

  • You regain HP at the start of each or your turns while conscious equal to 1d4 + your Charisma modifier (min. +1).
  • For each enemy that you reduce to zero HP (with a CR ≥½), you regain 1 sorcery points.
  • When you are reduced to 0 HP, but not killed outright, you may roll a DC 15 Con save, and if you succeed, you instead remain at 1 HP.
  • You add your charisma modifier to the damage of any spell of 1st level or higher that deals necrotic damage.

These effects end early if you fall unconscious. You must complete a long rest to be able to use this feature again.

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