Deathly Asutas (3.5e Race)
Deathly Asuta[edit]
Neutral outsiders born of a fusion of fiendish and celestial bloodlines. Originally created through bizarre arcane rituals that permanently bonded the essence of a fiend and a celestial in the hopes of creating an outsider with the free will of a mortal, deathly asutas have since become their own distinct race.
Personality[edit]
Despite the dualistic nature of their heritage, and the suspicion and mistrust of other outsiders, deathly asutas often have achieved personalities, well settled in their lives and able to pursue reflection and personal advancement toward their own goals. However, many deathly asutas have since been recruited to work for the machinations of Death domain deities. Their "balanced" bloodlines make them suitable for pursuing morally ambiguous goals, a task they relish to find out more about themselves in the process. They pursue situations that put them under duress to reveal their true nature (and occasionally, a more dominant bloodline).
A newborn deathly asuta reaches adulthood within a single year, at which point they age normally. Being an attempt to create a mortal outsider, deathly asutas do eventually die of old age, however, as they do, a newborn deathly asuta is created from body and essences of the departed.
Physical Description[edit]
Deathly asutas stand at around six and a half feet tall and weigh in at about 190 pounds. For the most part, they appear as idealized humanoids, though most also show traits of their two bloodlines. The dominance of their bloodline not only manifests itself in their appearances, but in their personalities as well, and these celestial and fiendish traits may change over time, or even suddenly if they experience a drastic change of heart. They always have wings, but the wings vary greatly. Most commonly, these wings are dark gray and red feathered wings.
Those deathly asutas that favor their celestial bloodline may have golden skin, sparkling eyes, angelic wings, or some other sign of their higher nature.
Those deathly asutas that favor their fiendish bloodline may have dark scales, horns, glowing red eyes, bat wings, a fetid odor, or some other obvious sign that it is tainted with evil.
Relations[edit]
In the attempt to better understand life, deathly asutas pursue the understanding of death, and as agents of the machinations of death, most humanoids tend not to trust them, or at the very least, understand and relate to them. Most outsiders manage to get along fairly peaceably with deathly asutas, being that they are a neutral party.
Deathly asutas have a calming effect on animals, a trait that helps them to gain the trust of humanoids.
Alignment[edit]
While most deathly asutas are neutral, their dualistic bloodlines make them a vastly aligned race, and may be of any alignment.
Lands[edit]
Deathly asutas are tough and able to live just about anywhere. Most commonly, they are found among diverse populaces, trade towns and frontier fortifications where planar creatures congregate. Deathly asutas are found throughout the planes.
Religion[edit]
Since deathly asutas are often in the employ of Death deities, they praise their masters. However, there are free-roamning deathly asutas, who are free to choose what power (if any) they revere.
Language[edit]
A deathly asuta is raised to know Abyssal, Infernal and Celestial. Occasionally, they'll combine these languages into a pidgin language typically referred to as Asuta, a word meaning roughly "the coming together of that which has long been separated" or "a convergence of the diverged".
Names[edit]
In the scope of naming conventions, the history of deathly asuta names is a rough guess at best. As beings in touch with many civilizations across the planes, deathly asutas have a wide variety of kinds of names, ranging from celestial to fiendish, mundane to eldritch. Below are a few examples of names a deathly asuta might have.
Male Names: Aasar, Agmorak, Alvok, Ama'rathos, Andorian, Bhenon, Caermar, Dagra, Ezaerbus, Geir, Hurruk, Leids, Maggnaer, Negar'ith, Omegra, Regnuel, Sengivar, Sizivarus, Xardia
Female Names: Astra, Caerrin, Daumaluda, Emidipe, Ghova, Guermada, Hananzt, Hadaetis, Ikyk, Itewada, Kanarii, Norwyt, Ryoyad, Shant'nzzi, Saguera, Uvalida, Zhantil
Racial Traits[edit]
- +4 Strength, +2 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma: They are strong, nimble, rugged, smart, wise and personable. Deathly asutas brim with style. Whatever their force of personality can't gain them, they back up with force of might.
- Outsider: Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life.
- Medium: As Medium creatures, deathly asutas have no special bonuses or penalties due to their size.
- Deathly Asuta base land speed is 30 feet. Deathly asutas have a fly speed of 90 (good maneuverability).
- Darkvision out to 60 feet.
- Racial Hit Dice: A deathly asuta begins with nine levels of outsider, which provide 9d8 Hit Dice, a base attack bonus of +9/+4 (as fighter), and base saving throw bonuses of Fortitude +6, Reflex +6, and Will +6.
- Racial Skills: A deathly asuta’s outsider levels give him skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Its class skills are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disguise (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str) and Tumble (Dex).
- Racial Feats: A deathly asuta’s outsider levels give him four feats.
- Proficient with all simple and martial weapons, armor (light, medium, and heavy) and shields.
- Damage Reduction 6/Magic: This damage reduction increases by 1 per HD.
- Resistance to Energy 6 (Ex): A deathly asuta's resistance to acid, cold, electricity, fire increases at 1 point per HD. The deathly asuta gains Immunity to acid, cold, electricity and fire at 20 HD.
- Spell Resistance 11 (Ex): The deathly asuta gains spell resistance equal to his HD + 5 (maximum 25 at 20 HD).
- Immunity to disease and poison.
- +3 Natural Armor: The deathly asuta gains an additional +1 Natural armor per 2 HD.
- +4 racial bonus on Handle Animal skill checks.
- Manifest Blood Alignment (Ex): As a swift action, a deathly asuta may align his weapons as either good or evil aligned for the purposes of overcoming damage reduction.
- Smite (Su): 3 times per day a deathly asuta can make a normal melee attack to deal extra damage equal to his HD total (maximum of +20) against any good or evil foe.
- Automatic Languages: Abyssal, Celestial, Infernal. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass deathly asuta takes an experience point penalty, his highest-level class does not count.
- Level Adjustment: +9
- Effective Character Level: 6
- Optional: Fiendish/ Celestial Speed: Due to the inherent speed and skill of a Deathly Asuta it is able to make an Second Attack when it has 10 Total hit dice, or Three Attacks at 20 Total hit dice.
- Optional: Inherent Energy: Due to the inherent power of the Deathly Asutas bloodline it adds the appropriate modifier to any spell or spell like damage that it causes for the elements of acid,cold, electricity, and fire. The Appropriate modifier is that of the Asutas caster class ( Cha for Bard or Sorcerer, Int for Wizards, etc...),if the Asutas is not a caster then the Charisma modifier is used.
Variant: Monstrous Progression[edit]
Presented here is a variant progression that includes 6 Hit Dice of Outsider spread over 6 monstrous progression levels to allow players a chance to play deathly asutas at low levels.
Variant Racial Traits[edit]
- +2 Constitution
- Outsider
- Medium
- Deathly Asuta base land speed is 30 feet.
- Darkvision out to 60 feet.
- Proficient with all simple and martial weapons, armor (light, medium, and heavy) and shields.
- +4 racial bonus on Handle Animal skill checks.
- Automatic Languages: Abyssal, Celestial, Infernal. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Deathly Asuta.
A deathly asuta progresses his Damage Reduction, Resistance to Energy and Spell Resistance throughout the levels of his monstrous progression class. He only continues to gain the progression of his racial abilities in non-racial classes after he has finished his final level in this monstrous progression class. For example, his Damage Reduction would be 5/Magic if his levels are 5 deathly asuta/1 fighter. If he finishes his monstrous progression class and becomes 6 deathly asuta/1 fighter, he would gain Damage Reduction 7/Magic. The deathly asuta who has finished his monstrous progression gains Immunity to acid, cold, electricity and fire at 20 HD.
Level | Hit Dice | Base Attack Bonus |
Saving Throws | Skill Points | CR | Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | 1d8 | +1 | +2 | +2 | +2 | (8 + Int mod) × 4 | 1 | Feat, Damage Reduction 1/Magic, Resistance to Energy 1, Spell Resistance 6 |
2nd | 2d8 | +2 | +3 | +3 | +3 | 8 + Int mod | 2 | +2 Cha, +1 Natural Armor, Smite 1/day, Immunity to disease |
3rd | 3d8 | +3 | +3 | +3 | +3 | 8 + Int mod | 3 | Feat, +2 Str, +2 Int, Immunity to poison |
4th | 4d8 | +4 | +4 | +4 | +4 | 8 + Int mod | 4 | +2 Con, +2 Cha, +2 Natural Armor, Smite 2/day |
5th | 5d8 | +5 | +4 | +4 | +4 | 8 + Int mod | 5 | +2 Str, +2 Wis, fly 60 (average), Manifest Blood Alignment |
6th | 6d8 | +6/+1 | +5 | +5 | +5 | 8 + Int mod | 6 | Feat, +2 Dex, +2 Cha, fly 90 (good), +3 Natural Armor, Smite 3/day |
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
1 year | +1d6 | +2d6 | +3d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
110 years | 340 years | 990 years | +1d20 ×100 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 5' 4" | +2d6 | 160 lb. | × (2d6) lb. |
Female | 5' 4" | +2d6 | 150 lb. | × (2d6) lb. |
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