Death Titan (5e Creature)

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Death Titan[edit]

Gargantuan giant, neutral evil


Armor Class 18 (plate)
Hit Points 280 (16d20 + 112)
Speed 40 ft.


STR DEX CON INT WIS CHA
27 (+8) 10 (+0) 25 (+7) 16 (+3) 16 (+3) 20 (+5)

Saving Throws Dex +7, Con +14, Int +10, Wis +10
Skills Arcana +10, Athletics +15, Perception +10
Proficiency Bonus +7
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 20
Languages Common, Giant, Primordial
Challenge 21 (33,000 XP)


Collect Soul. As a bonus action, the giant can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 20 Constitution saving throw against this magic or die. If the target dies, the giant collects its soul (see Release Soul below). If a creature whose soul is collected by the giant is restored to life, the giant loses its soul.
The giant can only collect thirteen souls at one time.

Death's Sight. Magical darkness doesn't impede the giant's darkvision.

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 20). The giant can innately cast the following spells, requiring no material components:

At will: darkness, detect magic, speak with dead (the giant doesn't need a corpse to speak with a creature whose soul it has collected or trapped in a soul stone)
3/day each: animate dead, blight, circle of death
1/day: create undead

ACTIONS

Multiattack. The giant makes two attacks.

Greataxe. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 34 (4d12 + 8) slashing damage plus 14 (4d6) necrotic damage.

Death Shard. Ranged Spell Attack: +12 to hit, 60/240 ft., one target. Hit: 22 (4d10) necrotic damage.

Release Soul. If the giant has collected at least one soul, it can expend one soul to gain one of the following benefits.
Guide. The giant gains advantage on each attack roll it makes before the end of its next turn.
Harm. The giant makes one Death Shard attack. If the attack hits, it deals an additional 22 (4d10) necrotic damage and if the target is a creature, it must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn.
Heal. The giant regains 44 (8d10) hit points.
Trap. The giant creates a soul stone. A creature whose soul is trapped in a soul stone can't be restored to life by any means short of a wish spell, whereupon the soul stone is destroyed. While the giant is holding a soul stone, it can use its Consume Soul without expending one of its collected souls. The soul stone is then destroyed. The giant can't create more than one soul stone at a time.

Summon Wraith (1/Day). The giant summons a wraith. The summoned wraith appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.


Death titans are dastardly giants that are feared as masters of undeath and necromantic lore. A death titan is constantly surrounded by wisps of translucent smoke that grow thicker the more souls it has gathered. Within the smoke, the tormented faces of those whose souls it has taken can be seen.

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