Death Teddy (3.5e Creature)
Death Teddy | |
---|---|
Size/Type: | Huge Magical Beast |
Hit Dice: | 24d12+240 (504 hp) |
Initiative: | +6 |
Speed: | 20ft. (4 squares) |
Armor Class: | 40 (-2 size, +20 natural, +10 deflection, +2 dex), touch 16, flat-footed 24 |
Base Attack/Grapple: | +24/+36 |
Attack: | slam +36 (4d10+12) or plasma beam +26 (20d12) |
Full Attack: | slam +36 (4d10+12), stomp +34 (3d10+12) and plasma beam +26 (25d12) |
Space/Reach: | 20ft./25ft. |
Special Attacks: | plasma beam |
Special Qualities: | Damage reduction 25/-, tremor sense 30ft., cute charm |
Saves: | Fort +26, Ref +18, Will +17 |
Abilities: | Str 35, Dex 15, Con 30, Int 3, Wis 12, Cha 25 |
Skills: | No |
Feats: | Improved Initiative, Toughness, Iron Will, Great Fortitude, Lightning Reflexes |
Environment: | ????????? |
Organization: | Solitary |
Challenge Rating: | 26 |
Treasure: | 1/10 coins, 50% goods, 50% items |
Alignment: | Chaotic Evil |
Advancement: | No |
Level Adjustment: | No |
A terrible teddy bear charges forward growling with menace
Death teddies are mean bears with a bad disposition and brown fluffy fur.
Combat[edit]
A death teddy attacks as if in a rage, without thought for its own safety. Its only goal is to destroy.
Plasma Beam (Su): Death teddies have a breath weapon of plasma that shoots in straight beam. It has no save and it will stay on the creature hit for three rounds dealing 1d12 fire damage.
Cute Charm: Death teddies have a special ability similar to frightful presence, just the opposite. If a creature fails a will save of 26DC, they are compulsed to serve the death teddies every command, this effect last for 1d4+1 rounds on a creature who fails its save, giving the teddy complete control, but if the creature saves, it can not be affected for 24 hours by the same death teddy.
Back to Main Page → 3.5e Homebrew → Creatures → CR 24