Deadly Dancer (5e Creature)
From D&D Wiki
Deadly Dancer[edit]
Medium aberration, chaotic neutral Armor Class 18 (natural armor)
Saving Throws Dex +8, Cha +4 Evasion. When the deadly dancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Tumbler. The deadly dancer's running long jump is up to 40 feet and its running high jump is up to 12 feet. A deadly dancer can make a running jump after moving only 5 feet on foot, rather than 10 feet. ACTIONSMultiattack. The deadly dancer makes three appendage blade attacks. Appendage Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage. This attack scores a critical hit on a roll of 19 or 20. Whirlwind. The deadly dancer makes one appendage blade attack against each hostile creature within 5 feet of it. REACTIONSUncanny Dodge. When the deadly dancer takes damage from an attack, it halves the damage it takes. |
Originally mortals corrupted by the minor Demon Lord Paimon and unleashed on the material plane for reasons unknown, deadly dancers are so named for their dexterous, almost playful movements both on and off the battlefield. While their anatomy means they have no flat feet or palms to stand upon, every deadly dancer is more than capable of balancing their entire body weight on a single point of the bone blades extending from their limbs. |
Back to Main Page → 5e Homebrew → Creatures