Deadly Dancer (5e Creature)

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Deadly Dancer[edit]

Medium aberration, chaotic neutral


Armor Class 18 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 60 ft.


STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 17 (+3) 11 (+0) 8 (-1) 15 (+2)

Saving Throws Dex +8, Cha +4
Skills Acrobatics +8, Perception +1, Performance +4, Stealth +8
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 11
Languages understands Abyssal but can't speak
Challenge 3 (700 XP)


Evasion. When the deadly dancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Tumbler. The deadly dancer's running long jump is up to 40 feet and its running high jump is up to 12 feet. A deadly dancer can make a running jump after moving only 5 feet on foot, rather than 10 feet.

ACTIONS

Multiattack. The deadly dancer makes three appendage blade attacks.

Appendage Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage. This attack scores a critical hit on a roll of 19 or 20.

Whirlwind. The deadly dancer makes one appendage blade attack against each hostile creature within 5 feet of it.

REACTIONS

Uncanny Dodge. When the deadly dancer takes damage from an attack, it halves the damage it takes.

Originally mortals corrupted by the minor Demon Lord Paimon and unleashed on the material plane for reasons unknown, deadly dancers are so named for their dexterous, almost playful movements both on and off the battlefield. While their anatomy means they have no flat feet or palms to stand upon, every deadly dancer is more than capable of balancing their entire body weight on a single point of the bone blades extending from their limbs.
Beyond their thirst for blood, which they drink via pores in their sword arms and legs, no one has ever been able to discern the motives of the deadly dancers and they can't explain themselves thanks to their lack of mouths and interpretive dance based language. What is known is that deadly dancers tend to organize themselves into troupes of three to eight and any one can be helpful or harmful for reasons hidden behind their expressionless faces. Additionally, they can reproduce by breaking off and burying one of their arm blades in a fresh corpse to spawn a new deadly dancer at the cost of permanently crippling the sire.
Unless extremely thirsty or directed by their demonic creator, a deadly dancer or even a troupe of them is unlikely to attack a well-armed band of adventurers. If they do, they will try to end the battle as quickly as possible. In battle, deadly dancers will remain constantly mobile to both confuse and evade enemies. They prefer to focus on dispatching ranged combatants over melee-focused characters, especially those they can easily outrun. They will only use whirlwind if surrounded by enemies. While a solitary deadly dancer is likely to flee a fight after once injured, a troupe may fight to the death to avenge fallen members and replenish their ranks.

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