Deadly Dancer (5e Creature)

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Deadly Dancer[edit]

Medium aberration, chaotic neutral


Armor Class 18 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 60 ft


STR DEX CON INT WIS CHA
14 (+2) 22 (+6) 17 (+3) 11 (+0) 8 (-1) 15 (+2)

Saving Throws Dex +9, Cha +5
Skills Acrobatics +9, Perception +2, Performance +5, Stealth +9
Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal (can understand but not speak)
Challenge 3 (700 XP)


Augmented Critical. A deadly dancer's appendage blades score a critical hit on a roll of 18-20.

Evasion. When a deadly dancer is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Tumbler. A deadly dancer’s running long jump is 40 ft and its running high jump is 12 ft. A deadly dancer can make a long jump or a high jump after moving only 5 feet on foot, rather than 10 feet.

ACTIONS

Multiattack. The deadly dancer can make 3 appendage blade attacks or use whirlwind.

Appendage Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.

Whirlwind. A deadly dancer can make 1 appendage blade attack against all hostile creatures within 5ft of it.

REACTIONS

Uncanny Dodge. When an attacker hits a deadly dancer with an attack, it can halve the attack's damage against itself.

Originally mortals corrupted by the minor Demon Lord Paimon and unleashed on the material plane for reasons unknown, deadly dancers are so named for their dexterous, almost playful movements both on and off the battlefield. While their anatomy means they have no flat feet or palms to stand upon, every deadly dancer is more than capable of balancing their entire body weight on a single point of the bone-blades extending from their limbs.

Beyond their thirst for blood, which they drink via pores in their sword arms and legs, no one has ever been able to discern the motives of the deadly dancers and they can’t explain themselves thanks to their lack of mouths and interpretive dance based language. What is known is that deadly dancers tend to organize themselves into troupes of three to eight and any one can be helpful or harmful for reasons hidden behind their expressionless faces. Additionally, they can reproduce by breaking off and burying one of their arm blades in a fresh corpse to spawn a new deadly dancer at the cost of permanently crippling the sire.

Unless extremely thirsty or directed by their demonic creator, a deadly dancer or even a troupe of them is unlikely to attack a well-armed band of adventurers. If they do, they will try to end the battle as quickly as possible. In battle, deadly dancers will remain constantly mobile to both confuse and evade enemies. They prefer focus on dispatching ranged combatants over melee-focused characters, especially those they can easily outrun. They will only use whirlwind if surrounded by enemies. While a solitary deadly dancer is likely to flee a fight after once injured, a troupe may fight to the death to avenge fallen members and replenish their ranks.

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