Darth Bane (5e Creature)

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Darth Bane

Medium humanoid (Human),


Armor Class 20(with armor), 16(without armor) (Sith armor, no armor)
Hit Points 250 ((4d100 + 50))
Speed 40ft


STR DEX CON INT WIS CHA
23 (+6) 22 (+6) 20 (+5) 17 (+3) 26 (+8) 16 (+3)

Saving Throws Str +8, Dex +8, Wis +10
Skills Acrobatics +8, Athletics +8, History +5, Insight +10, Intimidation +5, Perception +10
Damage Resistances all nonmagical attacks
Senses passive Perception 15
Languages —common, sith


Multi-attack. Darth Bane can make 3 attacks. 1 lightsaber attack, 1 force ability, and 1 Punch/Kick. Darth Bane could also do 2 force abilities and 1 lightsaber attack.

All force abilities of choice can be found in the Jedi/Sith homebrew class.

Embrace the Dark Side (Recharge 5-6). Area of effect: reach 100 ft. circle. All creatures that aren't linked completly with the dark side make a WIS saving throw (20). If failed, they suffer an effect of madness(dungeon masters guide), and are stunned, grappled, and incapacitated by the Dark Side. Anything that moves takes Hit: 50 (8d10 + 10) phycic damage. This effect repeats until the creature leaves the area.

Equal Footing. If Darth Bane loses or drops his lightsaber intentionally, the true raw power of his body can emerge. Darth Bane can now make 4 Punch/Kicks, cancel reactions, and has the "parry" ability.

ACTIONS

Lightsaber Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 6) radiant damage.

Saber-Pike Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 6) radiant damage.

Punch/Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 6) bludgeoning damage.

Force Life Drain. Ranged Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 8) necrotic damage. However much damage is done to the targeted creature, Darth Bane heals that much HP.

REACTIONS

Due to his relationship with the dark side of the force, Darth Bane can block blaster bolts a number of times equal to his DEX modifier. (If wanted, DM can roll a d20 to see if it is higher than the blaster attack roll, and if it is, the bolt is deflected back.)

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Saber Throw. Ranged Weapon Attack: +6 to hit, reach 50 ft., one target. Hit: 18 (3d8 + 6) radiant damage.

Darth Bane was a sith lord during the Old Republic. He was one of the first sith to use the rule of two, since he was the one who created it. He fights with fury and tactics. Darth Bane will do whatever it takes to achieve victory, even set a plan that'll take a millennia to win.

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