Dart Gun (3.5e Equipment)

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Dart Gun
Simple Light
Critical: x2
Range Increment: 20ft
Type: Piercing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * *
Diminutive * *
Tiny * *
Small 20gp 1d4 1 lb.
Medium 20gp 1d4 2 lb.
Large 40gp 1d6 4 lb.
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

This appears to be a hand crossbow with out the crossbow arms. On closer inspection, you see there is still a trigger and when pressed a dart shoots out the end, there is a lever used to reset the spring mechanism.

This weapon when fired is a dart. The dart deals 1d4 dmg as normal and is treated as ammunition for the gun and for magical purposes. It is a move action to reload and if you have the Quick Draw feat, reloading is a swift action. You can shoot, but not reload, a Dart Gun with one hand at no penalty. You can shoot a Dart Gun with each hand incuring the normal TWF penalties, treat as if using two light weapons. It grants a +2 Sleight of Hand checks made to conceal the weapon on account that it looks like a broken hand crossbow.

The gun can be upgraded in several ways:

  • Upgrade 1: Increases range by 10 ft (total 30 ft) Cost: 50gp
  • Upgrade 2: Increases the power of the dart, dealing +1 dmg (total 1d4+1) Cost: 100gp (upgrade 1 must be added before this one)
  • Upgrade 3: By adding a scope to the gun, you get a +2 Attack bonus when using a full-round action by looking down the scope, but you suffer a -1 AC penalty because you are focused in looking into the scope. Cost: 25gp (can be added at anytime)



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