Darshan (3.5e NPC)
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Male gray elf wizard (evoker) 15/archmage 2 | |
CN Medium humanoid (elf) | |
Init/Senses | +3/low-light vision; Listen +13, Spot +13 |
Languages | Common, Elven, Draconic, Gnoll, Orc, Gnome, Goblin |
AC | 17, touch 17, flat-footed 14; Dodge (+3 Dex, +4 deflection) |
hp | 53 (17 HD) |
Immune | magic sleep effects |
Fort/Ref/Will | +6/+8/+15; +2 against enchantments |
Speed | 30 ft. (6 squares) |
Base Atk/Grp | +8/+8 |
Special Actions | arcane fire |
Combat Gear | boots of speed |
Spells Prepared | (CL 17th, prohibited from illusion and enchantment, mastery of elements): 9th—meteor swarm (+11 ranged touch, DC 28) 4th—arcane eye, bestow curse (DC 23), dimension door, mass enlarge person, resilient sphere (DC 23), polymorph, shout (DC 23) 2nd—blindness/deafness (DC 21), command undead (DC 21), darkness, obscure object, see invisibility, scorching ray (2) (+11 ranged touch) 1st—burning hands (DC 20), chill touch (+8 touch, DC 20), detect undead, feather fall, mage armor, magic missile, protection from law
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Abilities | Str 11, Dex 16, Con 12, Int 26, Wis 16, Cha 15 |
SQ | summon familiar |
Feats | Alertness, Craft StaffB, Craft WandB, Dodge, Empower SpellB, Martial Weapon ProficiencyB (longbow), Martial Weapon ProficiencyB (longsword), Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (shortbow), Scribe ScrollB, Skill Focus (Spellcraft), Spell Focus (evocation), Spell Focus (necromancy), Toughness |
Skills | Appraise +13, Bluff +8, Concentration +19, Decipher Script +14, Diplomacy +11, Disguise +2 (+4 acting in character), Intimidate +4, Knowledge (arcana) +26, Knowledge (dungeoneering) +22, Knowledge (history) +15, Knowledge (nobility and royalty) +13, Listen +13, Spellcraft +31, Search +17, Spot +13, Survival +3 (+5 underground) |
Possessions | combat gear plus headband of intellect +4, ring of protection +4 |
Spellbook | spells prepared plus 0—all cantrips 4th—stone shape 6th—control water 7th—banishment, vision
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Arcane Fire (Su) | +11 ranged touch, 600 ft. range, deals 5d6 damage + 1d6 per spell level used to create. |
Mastery of Elements | Darshan can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell’s casting time is unaffected. The caster decides whether to alter the spell’s energy type and chooses the new energy type when he begins casting. |
Description[edit]
Using no weapons, no allies, and no familiars, Darshan stands alone. With the power of the arcane at his side, he tackles his opponents effortlessly and shows no mercy.
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