Darkling (4e Race)

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By Orgo

Darklings are known as the outcasts of halfling society. They have been deprived of light for so long that they changed as a result of this.

Racial Traits
Average Height: 5'3"-5'6"
Average Weight: 80-95lb
Ability Scores: +2 Charisma; +2 Constitution or +2 Dexterity
Size: Small
Speed: 6 squares
Vision: Darkvision
Languages: Common, choice of one other
Skill Bonuses: +2 Stealth, +2 Intimidate
Darkling Weapon Proficiency: You gain proficiency with the hand crossbow and the rapier.
Nimble Reaction: You gain a +2 racial bonus to AC against opportunity attacks.
Cold Darkness: You can use freezing shade as an encounter power.

Freezing Shade Darkling Racial Power
You step on another creature's shadow, freezing them with umbral power.
Move Action Melee 1
Requirement: The squares occupied by you and the target must not be in darkness.
Attack: Charisma + 2 Vs. Fortitude
Hit: You and your target are immobilized until you end the effect as a free action or until 5 minutes has passed.
Level 11: Charisma + 4
Level 21:Charisma + 6

Darklings are not liked by many because of their negative outlook on life, they are often mistaken for Halflings because of their small size. Although they basically are halflings that lived in the Underdark for decades they don't consider themselves Halfling, and make it well known to those who mistake them for a halfling. The men of this race are cold, cold sinister beings, but are slightly more handsome than a male Halflings. The women are usually not seen by most unless they possess exceptional skill and are hired out as mercenaries. The women of this race are also slightly better looking than a halfling, and always seem to attract Humans, but because of the betrayal they are all too used to they have no feelings for others except those of the darkling race. After about 35 years out of the darkness, darklings started to be slightly more open to new ideas, although they are still considered harsh by most standards, but in comparison to how they started they are warm creatures. Like the halfling, they are often underestimated by others who try to use them they soon find out darklings, even if they are alone they are a force to be reckoned with.

Play a darkling if you want...

  • To be an outcast who's past of darkness will haunt them for the rest of their lives.
  • To be hostile, untrusting, and deceitful.
  • To be a member of a race that favours the rogue, Paladin, or Cleric classes.

Physical Qualities[edit]

Darklings are much like halflings, in almost every way except they have pale white eyes, and usually have simple haircuts, and thin goatees. Some alternatively have pitch black eyes. Also they much prefer to wear dark colors like black or the darkest green they can find if black isn't available. Darklings often live about 15 years less than a human but usually get much more accomplished.

Playing a Darkling[edit]

Darklings are cold, hostile, and negative people, they rarely speak, but when they do they have a habit to say things that are surprisingly depressing. Due to their harsh and miserable pasts they often lash out at others far before the next person. They have also started then ended many wars.

Since they have never had much they don't want much. They are often found alone wandering for no reason. Even with this in mind, it's an extremely unlucky experience for the one who finds them. Darklings live with only others of their kind and don't like visitors, thought they will travel with people if other races under extremely circumstantial situations.

Darkling Characteristics: Adventurous, deceitful, quiet, hostile, fast, quick-witted, pessimistic, loyal.

Male Names: Anderr, Cron, Dreger, Fedderr, Mattrim, Oultrum, Bultrem

Female Names: Anish, Crey, Devia, Lizzial, Opuu, Quannap, Ressar

Darkling Adventurers[edit]

Three sample darkling adventurers are described below.

Dandurr is a darkling rogue that makes his living stealing from halfling society out of spite for what was done to his ancestors. He is wanted by many a halfling guard and lives constantly watching his own back. He trusts few people and especially not halflings. As of recent, he was put on hire to do something dangerous by his coven of thugs and so needs a team.

Geruu is a darkling paladin who has her faith in vengeance, pledged to the evil god Zehir. She has a hatred against all of the world, having grown up with nothing. She grew up hated among halflings. And then they were all murdered by an army of yuan-ti. They spared her to be their footstool. But she found strength in their god, who saw her as special. She seeks the sacred fang of Zehir to better murder her foes.

Tressa is a darkling cleric who travels about performing funerary rites in the name of the Raven Queen. She seeks to carry out the Queen's will of the natural cycles of death and life. The forces of Nerull stalk her at every turn due to the divine feud between the two gods. She seeks safety among her companions and hopes to read their rites when they die.

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