Dark Villages (Campaign Seed)

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Dark Villages[edit]

Then the gods closed their eyes to the world, and the Darkness took over.

Races[edit]

Shards of Darkness

A race that matures quickly and dies fast. Although a young race, it does have high versatility. The Shards of Darkness are pieces of the Risen Darkness that The Darkness planted to rule the world.

There are hundreds of tribes in the World of Darkness. Even though there are hundreds, only a few make themselves widely known.

Sh'ek

The Sh'ek are a tribe of Shards that follow the path of He'tonik, The Darkness of War. The Sh'ek are mostly Clerics, Fighters, and Barbarians. There are also a few Sorcerers and Rouges. The Sh'ek have forsaken Wizardology.

Code of the Sh'ek: May not be lawful; Must be loyal to He'tonik and the other Sh'ek; Do not accept help from followers of Darkness that is not He'tonik, except under dire circumstances.

Free Spirited

Shards that do not follow a Darkness. They believe that The Darkness have no ability over them. They can be any class except for Clerics.

Impaled Elves

Elves were a peaceful race that lived in the forest. But when The Darkness took over, some elves were impaled by pieces of Darkness. Impaled Elves have dark skin. Impaled Elves don't obtain the level one Dark Villages bonus feat at character creation.

Elves

The Elves were once a peaceful race, but when The Darkness took over, it all changed. Due to the elves suddenly having to fight off their dark brethren, their studies changed from simple, useful magic or nonlethal fencing, to attack magic and war studies. The elves refuse to revere a Darkness, due to seeing their brothers turn into Impaled Elves. As such, Elves can't be Clerics.

The elves have individual pacts that function like tribes. Most elves don't fight other elves unless one side is bribed or under threat of death.

Pact of Nature: The Elves of Nature are elves that live for nature. They have forsaken Wizardology and must be neutral. Most elves under this Pact are Druids or Rangers.

Pact of Freedom: Elves of Freedom do not follow any form of pact, but may not be monks.

The Darkness[edit]

The Darkness watched his new realm, and shattered into The 7 Darknesses.

Darc'nessian

Darc'nessian calls himself The True Darkness. He is Neutral and his domains are Darkness and Destruction. His followers are very judgmental and enjoy destroying have annoyed them.

Darc'nessian's minor Darknesses are very focused on making Darc'nessian's name famous as the most powerful Darkness in the Dark World. He has thousands of minor beings and most have no names.

He'tonik

He'tonik is the Darkness of War. He is Chaotic Neutral and his Domains are Darkness, Chaos, and War. His followers enjoy battle and would die without it.

He'tonik's legions of Minor Darknesses often fight against the Minor Beings of other major darknesses.


Organizations[edit]

Hunters of the Villages

The Hunters are an organization dedicated to hunting the Dark Villages. They give out missions to members, and pay them. Anyone is free to submit a mission to the Hunters, but they have to pay to display it, and pay the Hunter that does it.

The Hunters is a good group to have your PCs join. Make sure your PCs are willing to recklessly kill monsters, and they're good. Anyone is able to join them, and it's good.

Every Hunter needs a Handler, and that's why the Hunters made this rank. Every Hunter or Hunter group has a handler. Handlers give the Hunters missions that they think the Hunters would be able to do.

History[edit]

Poem of the Fall[edit]

The Gods looked down at the world
And saw that it was good.
Then the Priests of Lolth,
Created a stone.
The stone was Darkness,
And Darkness was the stone.
Lolth saw it, and Forsook them.
Angry at the gods,
The priests spread the the stone's influence,
Then the gods closed their eyes to the world,
and the Darkness took over.
-Anonymous, R.D. 1

Ages[edit]

Throughout the existence of the world, there have been 4 eras. Pre-Creation (P.C.), Before Rise of Darkness (B.R.D.), Rise of Darkness (R.D.), and Dark Era (D.E.).

  • PC-0 The Old Gods are born from Darkness.
  • PC-12 The Old Gods seal The Darkness in the Plane of Prison, or Tartaria.
  • PC-50 The Old Gods become bored, creating the game of World Battling.
  • PC-4000/BRD-1 The Old Gods fuse their power, creating the World.
  • BRD-30 The Various Priests of Lolth combine to create the Order of Lolth.
  • BRD-400 The Order of Lolth taps into Tartaria, to create the Dark Stone.
  • BRD-403 Lolth abandons her priests.
  • BRD-410 The Priests give up on getting Lolth's attention, and start preaching the power of the stone.
  • BRD-440/RD-1 The Priests of the Stone ritualistically break the stone, unleashing The Darkness.
  • RD-10/DE-1 The Old Gods give up on the World allowing The Darkness to take over.
  • DE-20 The Darkness Shatters, creating the multiple Darknesses, the shards of darkness, and the impaled elves.
  • DE-25 The Dark Villages start appearing.


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