Dark Tormentor (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Dark Tormentor[edit]

Large fiend, neutral evil


Armor Class 18 (natural armour)
Hit Points 152 (16d10 + 64)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 18 (+4) 14 (+2) 14 (+2) 18 (+4)

Saving Throws Dex +6, Wis +7, Cha +9
Skills Deception +9, Intimidation +14, Perception +7
Proficiency Bonus +5
Damage Resistances acid, cold, necrotic, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Infernal, Orc
Challenge 14 (11,500 XP)


Magic Resistance. The dark tormentor has advantage on saving throws against spells and other magical effects.

Magic Weapons. The dark tormentor's weapon attacks are magical.

Innate Spellcasting. The dark tormentor's spellcasting ability is Charisma (spell save DC 17). The dark tormentor can innately cast the following spells, requiring no material components:

At will: detect magic
3/day each: divination, fly, see invisibility, slow
1/day: circle of death

ACTIONS

Multiattack. The dark tormentor can use its Frightful Presence. It then makes three attacks.

Mace. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 22 (4d8 + 4) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Frightful Presence. Each creature of the dark tormentor's choice that is within 120 feet of the dark tormentor and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dark tormentor's Frightful Presence for the next 24 hours.


Sadistic and violent, dark tormentors love causing pain and inspiring fear. They resemble large humanoids, and are covered in bony, somewhat metallic plates. They wield maces, but with a touch they can steal the life. They can be found throughout the Lower Planes, where they keep slaves, and when summoned to the Material Plane they gather massive numbers of slaves to build mighty monuments to their power. In ancient times, they served orcs, and many still hold grudges for what they consider the greatest shame of their kind, and every dark tormentor has the Orc language indelibly etched into their minds.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures