Dark Symmetry (3.5e Spell)

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Dark Symmetry
Level: Sor/Wiz 2
Components: S
Casting time: 1 Standard Action
Range: Close (25ft + 10ft/2 levels)
Target: One Creature.
Duration: Concentration, up to 1d4 rounds + caster level (max of 7 rounds)
Saving Throw: Willpower Negates
Spell Resistance: Yes

Her hands slow down from the frenzied pace and the necromancer's shadow extends into the target's. The warrior's sword arm slows and holds fast. A smile flashes across her face, and she takes a step forward. The warrior unsteadily takes a step backwards, a look of panic crossing his face.

If the victim Succeeds at their saving throw, they are helpless and unable to voluntarily move until the spell is terminated. If they fail then the following happens in addition to the above: if the caster moves while concentrating upon the spell, the victim simultaneously moves an equal distance in the same direction. If the victim is moved into an occupied space, he falls prone. If the victim is moved in a manner that deals damage, the caster takes an equal amount of damage. The victim will not move in a manner that will bring certain or what it thinks is certain death, any attempt to do so will end the spell.

The victim gets a new saving throw on the third and all following rounds of the spell duration, if they failed the first throw.

Back to Main Page3.5e HomebrewSourcebooksTome of Necromancy
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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