Dark Seekers (3.5e Template)

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Dark Seeker[edit]

It is said that the vampyre lords of Nial formed the first dark seekers from heroes who had fallen in battle with that dark realm. And you know what? After last night, I believe it.
—Dain, elf bard, after narrowly escaping from dark seekers.

Sample Dark Seeker[edit]

Dark Seeker, 8th level elf fighter[edit]

Medium Undead (augmented humanoid) HD: 8d12 +3 (55 hp) Init: +11 Speed: 50 ft AC: 28 (+7 dex, +5 armor, +4 dark blessing, +2 natural) BAB/Grapple: +8/+11 Attack: +2 longsword +14 melee (1d8 +7 18-20) or mwk dagger +12 melee (1d4 +3 + poison 1d6 str primary and secondary, fort dc 15), or mwk composite longbow (+3 str bonus) +16 ranged (1d8 +3 /x3) Space/Reach: 5ft/5ft Special Attacks: Energy drain, spell-like abilities Special Qualities: Detect magic, resistance to electricity and cold 10, resistance to fire 5, SR 13, turn resistance +2, DR 10/magic, fast healing 5, weakness'. Saves: Fort +10, Ref +15, Will +6. Abilities: strength 16, dexterity 24, constitution -, intelligence 14, wisdom 10, charisma 18. Skills: move silently +30, hide +28, listen +23, spot +23, search +21, bluff +15, sense motive +9. Feats: dodge, mobility, spring attack, lightning reflexes, combat reflexes, improved initiative, toughness, weapon focus (longsword), weapon specialization (longsword), stealthy, quickdraw, alertness, combat expertise, whirlwind attack. Environment: Nial Organization: solitary, pair, or trio. CR: 10 Treasure: standard Alignment: usually neutral evil Advancement: by character class LA: +5

Dark_Seeker.jpg

Creating a Dark Seeker[edit]

"Dark Seeker" is an acquired template that can be added to any humanoid, giant, or monstrous humanoid of at least 3 HD.

Size and Type[edit]

The creature’s type changes to undead (augmented humanoid or monstrous humanoid). Do not recalculate base attack bonus, saves, or skill points. Size is unchanged.

Hit Dice[edit]

Change all HD to d12's and re-roll hit points.

Speed[edit]

Add 10 ft. to the dark seeker's speed.

Armor Class[edit]

The dark seeker gains +2 natural armor. In addition, see dark blessing.

Attack[edit]

attack is unchanged.

Special Attacks[edit]

  • Energy Drain (su): a dark seeker can make a melee touch attack that deals 1d4 constitution damage. DC save 10 + dark seekers charisma modifier.
  • Spell-like abilities: at will: Haste, Invisibility,Fear, Darkness, Tongues. 3/day: Charm Person, Fog Cloud. save dcs are charisma based. caster level equal to HD.

Special Qualities[edit]

  • +4 turn resistance.
  • Dark blessing (su): a dark seeker can add its charisma bonus to its AC and saving throws.
  • Resistance to electricity and cold 10, and fire 5.
  • DR 10/magic.
  • SR 10 + HD.
  • Fast healing 5.
  • Detect Magic (su): a dark seeker constantly has a Detect Magic effect around itself.
  • Weakness's: a dark seeker cannot use any spell-like abilities, it's detect magic ability, energy drain, fast healing, or dark blessing ability if exposed to direct sunlight, and suffers a -4 penalty to strength and dexterity. a dark seeker cannot cross running water (unless on a ship), and if submerged in running water, loses 1/3 of its hp each round (as a vampire).

Abilities[edit]

+2 strength, +6 dexterity, constitution -, +2 intelligence, +2 wisdom, +4 charisma.

Skills[edit]

+8 bonus to move silently, hide, search, spot, listen, bluff and sense motive checks.

Feats[edit]

A dark seeker gains Dodge, Mobility, Spring Attack, Lightning Reflexes, Improved Initiative, and Combat Reflexes as bonus feats.

Environment[edit]

Nial.

Organization[edit]

Dark Seekers are generally found only singly, in pairs, or in trios, but sometimes the vampyre lords will gather a great number together.

Challenge Rating[edit]

as base creature +2

Treasure[edit]

Standard.

Alignment[edit]

any non-good.

Advancement[edit]

by character class.

Level Adjustment[edit]

+4



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