Dark Pope of the Final Church (D20 Modern Creature)

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Name: Dark Pope of the Final Church (Dedicated 3/Charismatic 3/Mystic 2/Sorcerer 2, Half-Fiend and Apocalypse Demon templates*)

Cr: 11

Type: Outsider (evil, chaos)

HD: 10d8+3

Hp: 70

Mas: 16

Init: +10

Spd: 30 ft., fly 60 ft. (good)

Defense: 23 (+5 Class, +4 NA, +6 Dex,)

Touch: 21

Flat-Footed: 19

BAB: +5

Grap: +10

Atk: +10 Bite (1d6+5, x2, piercing), +10 Claw (1d4+5, x2, slashing), +11 Longsword (1d8+6, 19-20/x2, slashing), +12 TEC-9 (2d6+1, x2, ballistic)

AL: Evil, Chaos, Final Church

Saves: Fort +10, Ref +11, Will +12

AP: 5

Rep: +4

Str: 20 (+5)

Dex: 22 (+6)

Con: 16 (+3)

Int: 17 (+3)

Wis: 19 (+4)

Cha: 24 (+7)

Occupation: Hedge Wizard

Skills: Bluff +17, Concentration +6, Craft (Chemical) +6 , Diplomacy +15, Disguise +8 Gamble +9, Handle Animal +12, Intimidate +14, Knowledge (Arcane Lore) +8, Knowledge (Theology and Philosophy) +8, Listen +6, Perform (Act) +12, Sense Motive +11, Spellcraft +6

Feats: Advanced Firearms Proficiency, Arcane Skills, Archaic Weapons Proficiency, Attentive, Blind-Fight, Combat Expertise, Confident, Deceptive, Dodge, Educated (arcane lore and theology and philosophy), Exotic Weapons Proficiency (cannons, heavy machine guns, grenade launchers, rocket launchers), Frightful Presence (DC 22), Improved Initiative, Low Profile, Magical Affinity, Personal Firearms Proficiency, Simple Weapons Proficiency

Talents: Empathy, Intuition, Charm, Favor

Special Qualities: Darkvision: 300 ft., Telepathy: 100 ft., DR: 20/+1, Resistance to Energy: Cold 20, Acid 20, Immune: Fire, Radiation, Sonic/Concussion, Spell-Like Abilities: 3/day-mage hand, daze, 1/day-change self, cause fear, blur, Rebuke Undead, Fire Focus, Familiar (Alertness, Share Spells, Empathic Link, Touch), Drakeskin, Arcane Spells (0-6, 1-5), Divine Spells (0-4, 1-5)

Spells Known: Arcane: 0-Arcane Graffiti, Daze, Haywire, Mage Hand, Magic ID. 1-Burning Hands, Magic Weapon. Divine: 0-Create Water, Detect Magical Aura, Light, Mending, Read Magic. 1-Bane, Bless.

Possessions: +1 Longsword, +1 TEC-9, 50 rounds of 9mm ammunition, business clothes, cell phone, PDA, Disguise kit


Familiar: “D’Kyth” Dragonet

Type: Dragon

HD: 10d12

Hp: 35

Mas: 12

Init: +2

Spd: 10 ft., fly 60 ft. (good)

Defense: 16 (+2 Size, +2 Dex, +2 NA)

Touch: 14

Flat-Footed: 14

BAB: +5

Grap: -5

Atk: +7 Bite (1d4-2, x2, piercing), +7 Claw (1d3-2, x2, slashing)

AL: Master

Saves: Fort +8, Ref +7, Will +9

Str: 6 (-2)

Dex: 15 (+2)

Con: 12 (+1)

Int: 6 (-2)

Wis: 12 (+1)

Cha: 9 (-1)

Skills: Listen +7, Spot +7

Feats: Alertness

Special Qualities: Darkvision: 60 ft., Immune: sleep, hold, paralysis, Low-Light Vision, Improved Evasion, Share Spells, Touch

“A dark figure in an Armani business suit stands before you, with a menacing smirk and a few words Latin he transforms into this demonic form. Red skin, small horns, wicked claws, large bat-like wings, a stereotypical demon in a three piece suit. And now he begins to chant and gesture again...”

Combat:[edit]

Prefers to bring the fight to the heroes, uses familiar to harass spellcasters and ranged attackers till he can get them. Also likes to surround himself with various minions, will flee if severely wounded.

* Half fiend template comes from the d20 menace manual and the Apocalypse demon template comes from d20 apocalypse, the sorcerer advance class and familiar comes from d20 past and the mystic from urban arcana. And the organization The Final Church is detailed in the d20 menace manual.



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