Dark Omen Summon (5e Creature)
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Dark Omen Summon[edit]
As relentless as their creators. By [1] |
Medium undead, your alignment Armor Class 15 + your Charisma modifier (natural armor)
Proficiency Bonus equals your bonus Undead Fortitude. If damage reduces the summon to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the summon drops to 1 hit point instead. Extension of Will. The summon can't attune to items and can't wear any armor other than its natural, magical one. Bound Soul. The summon is not affected by effects like turn undead or control undead. Dark power grows. The summon gains Multiattack when the Dark omen reach lv 5 so it can make 2 attacks and again at level 11 so it can make 3 attacks. ACTIONSMelee Strike. Melee Weapon Attack: + your Charisma modifier + your proficiency bonus to hit, reach 5 ft., one target. Hit: 1d10 + your proficiency bonus slashing damage. Ranged Strike. Ranged Weapon Attack: + your Charisma modifier + your proficiency bonus to hit, 80/320 ft., one target. Hit: 1d8 + your proficiency bonus piercing damage. Shield. The summon magically conjures a spectral shield as a bonus action, granting itself a +2 bonus to its AC. The summon can dismiss the shield as a bonus action. REACTIONSShield Block. The summon grants an ally it can see within 5 feet of it a +2 bonus to its AC against one weapon attack that would hit the ally. To do so, the summon must see the attacker and have its shield conjured. |
Summoned by the dark omens that focus on necromancy, these creatures have only one goal in mind—to serve. Not feeling any pain, never tiring they march on to fulfil the bidding of their masters. |
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