Dark Angel (5e Subclass)

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Dark Angel[edit]

Warlock Subclass

The Dark Angels were beings given knowledge and commanded by higher powers to look over both Heaven and Hell, to be the guards of both Angels and Demons and to make sure the peace is brokered between both. They were also called upon by the realms to bring lost souls and escaped Angels and Demons back to their realm; as such they were given knowledge and power from both houses to commendate and effectively use in combat should the need arise.

Expanded Spell List[edit]

The following spells are added to the warlock spell list for you.

Spell Level Spells
1st burning hands, darkness
2nd scorching ray, pyrotechnics
3rd fireball, flame arrows
4th fire shield, wall of fire
5th flame strike, immolation

Angels Wings[edit]

At 1st level, you gain a set of black feathery wings that sprout from your back, you gain a flying speed of 40ft when wearing light armor, or half when wearing medium or heavy armor. These can be spread 6 feet on either side of you or tucked in behind.

Demon Skin[edit]

At 1st level, the fire inside of you has created a thickened layer beneath you, when a blow comes to hit you your skin retaliates and creates a thick obsidian like layer where the blow would land. This gains you a +2 to AC unless fully submerged in water.

Holy Blade[edit]

Starting at 6th level, your patron can channel chaotic divine energy through your body. As a bonus action, you can touch a weapon to turn it into a magic weapon that deals an additional 1d10 radiant damage. This effect last for one minute, and can be used a number of times equal to half your Charisma modifier, rounded down. once you use up this feature, you can't use it again until you finish a short or long rest. In addition, you gain proficiency with Religion. If you are already proficient in Religion, your proficiency bonus for it is doubled.

Hands of Glory[edit]

Starting at 10th level, your weapons are touched by faith and attacks count as magical weapon attacks and deal an additional 1d8 radiant damage. You gain resistance to radiant and fire damage

Consuming Darkness[edit]

Starting at 14th level, when you reduce a creature to 0 hit points it must make a death saving throw or be consumed by your patron. A consumed creature and everything it is wearing and carrying, including magic items, are removed from existance. The creature or items can be restored to life only by means of a wish spell. When a creature is consumed you may restore a number of 1d10 hit points up to proficiency, every long rest.

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