Danzig's Horde Breaker (3.5e Spell)
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|Level:||Sorcerer/Wizard 6, Warmage 6|
|Casting time:||1 standard action|
|Range:||Medium (100 ft. + 10 ft./level)|
|Duration:||1 round/2 levels|
|Saving Throw:||See below|
Your hand emanates a stream of concussive force that deals 4d6 points of damage. Any creature caught in the stream, in addition to suffering the force damage, is hurled 1d8x5 feet in a random direction and suffers 2d4 points of damage for every 5 feet of distance they are thrown. A Reflex save is required for those thrown to land on their feet, otherwise they fall prone and drop anything they are holding. A secondary Fortitude save is also required to determined for those thrown or else they are dazed for 1 round, whether they made the initial Reflex save or not.