DandeLions (3.5e Spell)
From D&D Wiki
This material is published under the OGL 1.0a. |
Conjuration (Creation) | |
Level: | Drd 5, Rgr 4, Sor /Wiz 5 |
---|---|
Components: | V,S,DF,M,XP |
Casting time: | 1 hour |
Range: | Touch |
Targets: | 3 dried dandelions |
Duration: | 1 day/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
This defensive spell enchants 1d3 dried dandelions and turns them into 2-3 foot long DandeLions, two feet high at the shoulder. Though they have a feline appearance, most DandeLions behave like beloved dogs towards their caster. They even have the same hit dice, attacks, and other statistics of a small dog.
The DandeLions obey you, never checking morale, to the point of death. They can accept simple one-to-three word commands, such as "Attack him", "Guard the door", or "Heel".
A DandeLion crumbles into the ash of the original dried dandelion when destroyed, dismissed, dispelled, or if the distance between it and you becomes greater than 100 feet. You may only have one set of DandeLions active at one time; successive castings yield no new creatures until the first ones no longer exist.
DandeLions have movement equal to their caster at full health. Unless told to be quiet, they periodically emit little lion-like roars. DandeLions have low-light vision, and are immune to mind-affecting spells, but can be affected by spells that affect animals or plants. Otherwise, their stats are equal to a normal dog's.
Material Component: Three dried dandelions.
XP Cost:500 XP
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Ranger