Dancing Swords (3.5e Epic Spell)
From D&D Wiki
|Casting time:||1 round|
|Area:||20 ft. radius|
|Saving Throw:||<Reflex negates, Will half (see text)|
|To Develop:||477,000 gp; 10 days; 19,080 XP.|
This spell causes all weapons wielded by the creatures in the target radius to fly out of their hands, and act as though they are under the effects of the everdancing enchantment for 10 rounds. Each weapon uses its wielder's stats in the same way that an everdancing weapon normally would, but the caster of the spell maintains control of the weapon as if it had been loosed by them. A Reflex save must be made for each weapon being wielded by a creature caught in the spell's radius of effect. If a weapon effected by this spell has an Int score, it is also entitled to a Will save to halve the duration of the spell's effects for it. When the spell expires, or if it is dispelled, the weapons fall to the ground where they are.